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187 lines
6.0 KiB
187 lines
6.0 KiB
4 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "HeadSpin.h"
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#include "plBehavioralComponents.h"
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#include "plComponentReg.h"
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#include "resource.h"
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#include "../MaxMain/plMaxNode.h"
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#include "../MaxMain/plPhysicalProps.h"
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#include "hsResMgr.h"
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#include "../pnKeyedObject/plKey.h"
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#include "../plAvatar/plSittingModifier.h"
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#include "plResponderComponent.h"
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#include "plPickNode.h"
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void DummyCodeIncludeFuncBehaviors() {}
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class plSittingComponentProc : public ParamMap2UserDlgProc
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{
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protected:
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void IUpdateButtonText(HWND hWnd, IParamBlock2 *pb)
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{
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INode *node = pb->GetINode(plAvBehaviorSittingComponent::kDetector);
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SetWindowText(GetDlgItem(hWnd, IDC_DETECTOR), node ? node->GetName() : "(none)");
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}
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public:
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BOOL DlgProc(TimeValue t, IParamMap2 *map, HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
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{
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switch (msg)
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{
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case WM_INITDIALOG:
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IUpdateButtonText(hWnd, map->GetParamBlock());
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return TRUE;
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case WM_COMMAND:
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IParamBlock2 *pb = map->GetParamBlock();
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if (LOWORD(wParam) == IDC_DETECTOR && HIWORD(wParam) == BN_CLICKED)
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{
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plPick::Activator(pb, plAvBehaviorSittingComponent::kDetector, true);
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IUpdateButtonText(hWnd, pb);
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return TRUE;
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}
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break;
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}
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return FALSE;
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}
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void DeleteThis() {}
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};
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static plSittingComponentProc gSittingComponentProc;
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CLASS_DESC(plAvBehaviorSittingComponent, gAvBehaviorSittingDesc, "Sitting Behavior", "SitBehavior", COMP_TYPE_AVATAR, BEHAVIORAL_SITTING_CID)
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ParamBlockDesc2 gAvBehavioralSittingBk
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(
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plComponent::kBlkComp, _T("(sittingBehavior"), 0, &gAvBehaviorSittingDesc, P_AUTO_CONSTRUCT + P_AUTO_UI, plComponent::kRefComp,
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//Roll out
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IDD_COMP_BEHAVIOR_SITTING, IDS_COMP_BEHAVIOR_SITTINGS, 0, 0, &gSittingComponentProc,
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// params
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plAvBehaviorSittingComponent::kDetector, _T("detector"), TYPE_INODE, 0, 0,
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end,
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plAvBehaviorSittingComponent::kApproachFront, _T("ApproachFront"), TYPE_BOOL, 0, 0,
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p_ui, TYPE_SINGLECHEKBOX, IDC_SIT_APP_FRONT,
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p_default, FALSE,
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end,
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plAvBehaviorSittingComponent::kApproachLeft, _T("ApproachLeft"), TYPE_BOOL, 0, 0,
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p_ui, TYPE_SINGLECHEKBOX, IDC_SIT_APP_LEFT,
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p_default, TRUE,
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end,
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plAvBehaviorSittingComponent::kApproachRight, _T("ApproachRight"), TYPE_BOOL, 0, 0,
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p_ui, TYPE_SINGLECHEKBOX, IDC_SIT_APP_RIGHT,
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p_default, TRUE,
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end,
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plAvBehaviorSittingComponent::kDisableForward, _T("DisableForward"), TYPE_BOOL, 0, 0,
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p_ui, TYPE_SINGLECHEKBOX, IDC_SIT_NOFORWARD,
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p_default, TRUE,
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end,
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end
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);
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plAvBehaviorSittingComponent::plAvBehaviorSittingComponent()
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{
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fClassDesc = &gAvBehaviorSittingDesc;
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fClassDesc->MakeAutoParamBlocks(this);
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}
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hsBool plAvBehaviorSittingComponent::SetupProperties(plMaxNode* node, plErrorMsg *pErrMsg)
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{
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plActivatorBaseComponent::SetupProperties(node, pErrMsg);
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// Need a coordinate interface to tell the avatar where to drop trou
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node->SetForceLocal(true);
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return true;
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}
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hsBool plAvBehaviorSittingComponent::PreConvert(plMaxNode* node, plErrorMsg* pErrMsg)
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{
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plMaxNode *detectNode = (plMaxNode*)fCompPB->GetINode(kDetector);
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plComponentBase *detectComp = detectNode ? detectNode->ConvertToComponent() : nil;
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if (detectComp)
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{
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bool hasFrontApproach = fCompPB->GetInt(ParamID(kApproachFront)) ? true : false;
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bool hasLeftApproach = fCompPB->GetInt(ParamID(kApproachLeft)) ? true : false;
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bool hasRightApproach = fCompPB->GetInt(ParamID(kApproachRight)) ? true : false;
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// Create our key here and give it to the detector so it will notify us
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plSittingModifier *sitMod = TRACKED_NEW plSittingModifier(hasFrontApproach, hasLeftApproach, hasRightApproach);
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if (fCompPB->GetInt(ParamID(kDisableForward)))
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sitMod->fMiscFlags |= plSittingModifier::kDisableForward;
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plKey key = node->AddModifier(sitMod, IGetUniqueName(node));
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detectComp->AddReceiverKey(key);
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fLogicModKeys[node] = key;
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}
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return true;
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}
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hsBool plAvBehaviorSittingComponent::Convert(plMaxNode *node, plErrorMsg *pErrMsg)
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{
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plKey logicKey = fLogicModKeys[node];
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if (logicKey)
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{
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plSittingModifier *sitMod = plSittingModifier::ConvertNoRef(logicKey->GetObjectPtr());
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// XXX sitMod->SetSeekTime(fCompPB->GetFloat(kSeekTimeFloat));
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// Get all the keys who want to be notified when the avatar ass hits the seat
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hsTArray<plKey> receivers;
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IGetReceivers(node, receivers);
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for (int i = 0; i < receivers.Count(); i++)
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sitMod->AddNotifyKey(receivers[i]);
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}
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return true;
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}
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