You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
93 lines
3.8 KiB
93 lines
3.8 KiB
4 years ago
|
/*==LICENSE==*
|
||
|
|
||
|
CyanWorlds.com Engine - MMOG client, server and tools
|
||
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
||
|
|
||
|
This program is free software: you can redistribute it and/or modify
|
||
|
it under the terms of the GNU General Public License as published by
|
||
|
the Free Software Foundation, either version 3 of the License, or
|
||
|
(at your option) any later version.
|
||
|
|
||
|
This program is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
GNU General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU General Public License
|
||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
Additional permissions under GNU GPL version 3 section 7
|
||
|
|
||
|
If you modify this Program, or any covered work, by linking or
|
||
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||
|
(or a modified version of those libraries),
|
||
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||
|
licensors of this Program grant you additional
|
||
|
permission to convey the resulting work. Corresponding Source for a
|
||
|
non-source form of such a combination shall include the source code for
|
||
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||
|
work.
|
||
|
|
||
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||
|
or by snail mail at:
|
||
|
Cyan Worlds, Inc.
|
||
|
14617 N Newport Hwy
|
||
|
Mead, WA 99021
|
||
|
|
||
|
*==LICENSE==*/
|
||
|
//////////////////////////////////////////////////////////////////////////////
|
||
|
// //
|
||
|
// plAnimObjInterface - Pure virtual interface class for providing a //
|
||
|
// common gateway for accessing and converting //
|
||
|
// animated objects (such as components and materials).//
|
||
|
// //
|
||
|
//////////////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
#ifndef _plAnimObjInterface_h
|
||
|
#define _plAnimObjInterface_h
|
||
|
|
||
|
#include "hsTemplates.h"
|
||
|
|
||
|
class plAnimObjInterface
|
||
|
{
|
||
|
public:
|
||
|
|
||
|
// If the following function returns true, then it makes sense to restrict
|
||
|
// the animation conversion to a specific node (i.e. PickTargetNode() makes
|
||
|
// sense)
|
||
|
virtual hsBool IsNodeRestricted( void ) = 0;
|
||
|
|
||
|
// Allows the user to pick an INode that this animation is applied to
|
||
|
// (ex. as a material or as a component) and stores it in the given ID
|
||
|
// of the given ParamBlock
|
||
|
virtual void PickTargetNode( IParamBlock2 *destPB, ParamID destParamID, ParamID typeID ) = 0;
|
||
|
|
||
|
// The following is the node type enum for paramBlocks that store the above node-restricted
|
||
|
// info (i.e. the values for the "typeID" param specified above)
|
||
|
enum NodeTypes
|
||
|
{
|
||
|
kUseParamBlockNode, // Use the node stored in the ParamBlock
|
||
|
kUseOwnerNode // Ignore the ParamBlock; use the node applied to (i.e. current node in convert process)
|
||
|
};
|
||
|
|
||
|
// Given the optional INode to restrict to, return the list of keys to send messages to for conversion
|
||
|
virtual hsBool GetKeyList( INode *restrictedNode, hsTArray<plKey> &outKeys ) = 0;
|
||
|
|
||
|
// Return the name of the segment/animation that this interface references. Pass "false" to get the
|
||
|
// ENTIRE_ANIMATION_NAME string for entire animations, "true" for nil.
|
||
|
virtual const char *GetIfaceSegmentName( hsBool allowNil ) = 0;
|
||
|
|
||
|
// This animation would require (depending on the node restriction) a separate material (i.e. material anim)
|
||
|
virtual hsBool MightRequireSeparateMaterial( void ) { return false; }
|
||
|
};
|
||
|
|
||
|
// Strings for above NodeTypes enums
|
||
|
#define kUseParamBlockNodeString "(All)"
|
||
|
#define kUseOwnerNodeString "(Applied Node)"
|
||
|
|
||
|
|
||
14 years ago
|
#endif // _plAnimObjInterface_h
|