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114 lines
3.9 KiB
114 lines
3.9 KiB
4 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "HeadSpin.h"
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#include "plActivatorBaseComponent.h"
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#include "../pnKeyedObject/plKey.h"
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#include "../MaxMain/plMaxNode.h"
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#include "../plModifier/plLogicModifier.h"
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#include "../pnSceneObject/plSceneObject.h"
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#include "hsResMgr.h"
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#include "../pnMessage/plObjRefMsg.h"
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void plActivatorBaseComponent::AddReceiverKey(plKey pKey, plMaxNode* node)
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{
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fReceivers.insert(ReceiverKey(node, pKey));
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}
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plKey plActivatorBaseComponent::GetLogicKey(plMaxNode* node)
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{
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LogicKeys::const_iterator it = fLogicModKeys.find(node);
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if (it != fLogicModKeys.end())
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return it->second;
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return nil;
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}
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void plActivatorBaseComponent::IGetReceivers(plMaxNode* node, hsTArray<plKey>& receivers)
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{
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// Add the guys who want to be notified by all instances
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ReceiverKeys::iterator lowIt = fReceivers.lower_bound(nil);
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ReceiverKeys::iterator highIt = fReceivers.upper_bound(nil);
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for (; lowIt != highIt; lowIt++)
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receivers.Append(lowIt->second);
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// Add the ones for just this instance
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lowIt = fReceivers.lower_bound(node);
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highIt = fReceivers.upper_bound(node);
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for (; lowIt != highIt; lowIt++)
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receivers.Append(lowIt->second);
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}
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// Internal setup and write-only set properties on the MaxNode. No reading
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// of properties on the MaxNode, as it's still indeterminant.
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hsBool plActivatorBaseComponent::SetupProperties(plMaxNode *node, plErrorMsg *pErrMsg)
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{
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fLogicModKeys.clear();
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fReceivers.clear();
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return true;
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}
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hsBool plActivatorBaseComponent::PreConvert(plMaxNode *node, plErrorMsg *pErrMsg)
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{
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node->SetForceLocal(true);
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plLocation loc = node->GetLocation();
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plSceneObject *obj = node->GetSceneObject();
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// Create and register the VolumeGadget's logic component
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plLogicModifier *logic = TRACKED_NEW plLogicModifier;
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plKey logicKey = hsgResMgr::ResMgr()->NewKey(IGetUniqueName(node), logic, node->GetLocation());
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hsgResMgr::ResMgr()->AddViaNotify(logicKey, TRACKED_NEW plObjRefMsg(obj->GetKey(), plRefMsg::kOnCreate, -1, plObjRefMsg::kModifier), plRefFlags::kActiveRef);
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fLogicModKeys[node] = logicKey;
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return true;
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}
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hsBool plActivatorBaseComponent::DeInit( plMaxNode *node, plErrorMsg *pErrMsg )
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{
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fReceivers.clear();
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fLogicModKeys.clear();
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return plPhysicCoreComponent::DeInit( node, pErrMsg );
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}
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