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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
//////////////////////////////////////////////////////////////////////////////
//
// plRawPageAccessor - Dangerous little class that lets you take a
// plRegistryPageNode and load the objects in raw (i.e.
// as block memory buffers).
// This should NOT be used in any normal app, only
// utility apps that don't want to load objects in
// normally (which basically means if you're not mcn,
// don't use this!)
//
//// Why We're Bad ///////////////////////////////////////////////////////////
//
// To store all the raw buffers, we stuff them as pointers into the keys
// themselves. This is Way Bad(tm) because those pointers are expecting
// hsKeyedObjects, and what we're giving them certainly ain't those.
// This is why it's only safe to use this class in a very small, controlled
// environment, one where we know the keys won't be accessed in a normal
// fashion so we know nobody will try to use our pointers in a bad way.
//
// Also assumes the current global resManager is a plRawResManager!
//
//////////////////////////////////////////////////////////////////////////////
#include "hsTypes.h"
#include "hsStream.h"
#include "plRawPageAccessor.h"
#include "plRawResManager.h"
#include "plRawKeyedObject.h"
#include "hsTemplates.h"
#include "../pnKeyedObject/plKeyImp.h"
#include "../plResMgr/plRegistryNode.h"
#include "../plResMgr/plRegistryHelpers.h"
#include "../plResMgr/plRegistrySource.h"
//// Constructor/Destructor //////////////////////////////////////////////////
plRawPageAccessor::plRawPageAccessor( plRegistryPageNode *source, hsBool read )
{
fSource = source;
if( read )
ReadFromSource();
}
plRawPageAccessor::~plRawPageAccessor()
{
Release();
}
//// Iterators ///////////////////////////////////////////////////////////////
class plRawReaderIter : public plRegistryKeyIterator
{
public:
virtual hsBool EatKey( plKey key )
{
plRawResManager *mgr = (plRawResManager *)hsgResMgr::ResMgr();
UInt32 len;
plKeyImp *imp = (plKeyImp *)key;
UInt8 *buffer = mgr->ReadObjectBuffer( imp, len );
// This will also set the object ptr in the key
plRawKeyedObject *obj = new plRawKeyedObject( key, len, buffer );
delete [] buffer; // rawKeyedObject keeps a copy
return true;
}
};
class plRawWriterIter : public plRegistryKeyIterator
{
hsStream *fStream;
public:
plRawWriterIter( hsStream *stream ) : fStream( stream ) {}
virtual hsBool EatKey( plKey key )
{
plRawResManager *mgr = (plRawResManager *)hsgResMgr::ResMgr();
plRawKeyedObject *obj = (plRawKeyedObject *)key->ObjectIsLoaded();
if( obj == nil )
{
// Mark the key as not written
plRawKeyedObject::MarkAsEmpty( key );
return true;
}
obj->Write( fStream );
return true;
}
};
class plRawReleaseIter : public plRegistryKeyIterator
{
public:
virtual hsBool EatKey( plKey key )
{
plRawKeyedObject *obj = (plRawKeyedObject *)key->ObjectIsLoaded();
delete obj;
return true;
}
};
//// Various Functions ///////////////////////////////////////////////////////
void plRawPageAccessor::ReadFromSource( void )
{
if( !fSource->IsLoaded() )
fSource->LoadKeysFromSource();
plRawReaderIter iter;
fSource->IterateKeys( &iter );
}
void plRawPageAccessor::WriteToSource( void )
{
if( fSource->GetSource() == nil )
{
hsAssert( false, "Unable to write accessor to disk; no source defined!" );
return;
}
// Write out objects first
hsStream *stream = fSource->GetSource()->OpenDataStream( fSource, true );
if( stream == nil )
return;
plRawWriterIter writer( stream );
fSource->IterateKeys( &writer );
fSource->GetSource()->CloseDataStream( fSource );
// Now write out the keys
fSource->WriteKeysToSource();
}
void plRawPageAccessor::Release( void )
{
plRawReleaseIter iter;
fSource->IterateKeys( &iter );
fSource->ClearKeyLists();
}
void plRawPageAccessor::AddCopy( const plKey &origKey )
{
plRawResManager *mgr = (plRawResManager *)hsgResMgr::ResMgr();
plKey newKey;
// Get the source object
plRawKeyedObject *srcObj = (plRawKeyedObject *)origKey->ObjectIsLoaded();
// Construct a new uoid
plUoid newUoid( fSource->GetPageInfo().GetLocation(),
origKey->GetUoid().GetClassType(),
origKey->GetUoid().GetObjectName() );
// Does it already exist?
newKey = mgr->FindKey( newUoid );
if( newKey != nil )
{
// Yup, gotta get rid of old object (if there is one)
plRawKeyedObject *obj = (plRawKeyedObject *)newKey->ObjectIsLoaded();
delete obj;
}
else
{
// Nope, gotta create key first
newKey = mgr->NewBlankKey( newUoid );
}
// Force the key's uoid to the right uoid, now that it's in the right page
( (plKeyImp *)newKey )->SetUoid( origKey->GetUoid() );
// Assign a new buffer to the key
if( srcObj != nil )
{
// Will set obj pointer in key
plRawKeyedObject *obj = new plRawKeyedObject( newKey, srcObj->GetBufferSize(), srcObj->GetBuffer() );
}
}
void plRawPageAccessor::UpdateDataVersion( plRegistryPageNode *from )
{
plPageInfo &orig = from->GetPageInfo();
fSource->GetPageInfo().SetVersion( orig.GetMajorVersion(), orig.GetMinorVersion() );
fSource->GetPageInfo().SetReleaseVersion( orig.GetReleaseVersion() );
}