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# This file is part of Korman.
#
# Korman is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Korman is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Korman. If not, see <http://www.gnu.org/licenses/>.
import bpy
from .. import ui_list
from .. import ui_anim
def _check_for_anim(layout, modifier):
try:
action = modifier.blender_action
except:
layout.label("Object has no animation data", icon="ERROR")
return None
else:
return action if action is not None else False
def animation(modifier, layout, context):
action = _check_for_anim(layout, modifier)
if action is None:
return
if modifier.id_data.type == "CAMERA":
if not modifier.id_data.data.plasma_camera.allow_animations:
layout.label("Animation modifiers are not allowed on this camera type!", icon="ERROR")
return
ui_anim.draw_multi_animation(layout, "object", modifier, "subanimations")
def animation_filter(modifier, layout, context):
split = layout.split()
col = split.column()
col.label("Translation:")
col.prop(modifier, "no_transX", text="Filter X")
col.prop(modifier, "no_transY", text="Filter Y")
col.prop(modifier, "no_transZ", text="Filter Z")
col = split.column()
col.label("Rotation:")
col.prop(modifier, "no_rotation", text="Filter Rotation")
class GroupListUI(bpy.types.UIList):
def draw_item(self, context, layout, data, item, icon, active_data, active_property, index=0, flt_flag=0):
label = item.child_anim.name if item.child_anim is not None else "[No Child Specified]"
icon = "ACTION" if item.child_anim is not None else "ERROR"
layout.label(text=label, icon=icon)
def animation_group(modifier, layout, context):
action = _check_for_anim(layout, modifier)
if action is None:
return
ui_list.draw_modifier_list(layout, "GroupListUI", modifier, "children",
"active_child_index", rows=3, maxrows=4)
if modifier.children:
layout.prop(modifier.children[modifier.active_child_index], "child_anim", icon="ACTION")
class LoopListUI(bpy.types.UIList):
def draw_item(self, context, layout, data, item, icon, active_data, active_property, index=0, flt_flag=0):
layout.prop(item, "loop_name", emboss=False, text="", icon="PMARKER_ACT")
def animation_loop(modifier, layout, context):
action = _check_for_anim(layout, modifier)
if action is False:
layout.label("Object must be animated, not ObData", icon="ERROR")
return
elif action is None:
return
ui_list.draw_modifier_list(layout, "LoopListUI", modifier, "loops",
"active_loop_index", name_prefix="Loop",
name_prop="loop_name", rows=2, maxrows=3)
# Modify the loop points
if modifier.loops:
loop = modifier.loops[modifier.active_loop_index]
layout.prop_search(loop, "loop_start", action, "pose_markers", icon="PMARKER")
layout.prop_search(loop, "loop_end", action, "pose_markers", icon="PMARKER")