# This file is part of Korman. # # Korman is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # Korman is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with Korman. If not, see . import bpy from .. import ui_list from .. import ui_anim def _check_for_anim(layout, modifier): try: action = modifier.blender_action except: layout.label("Object has no animation data", icon="ERROR") return None else: return action if action is not None else False def animation(modifier, layout, context): action = _check_for_anim(layout, modifier) if action is None: return if modifier.id_data.type == "CAMERA": if not modifier.id_data.data.plasma_camera.allow_animations: layout.label("Animation modifiers are not allowed on this camera type!", icon="ERROR") return ui_anim.draw_multi_animation(layout, "object", modifier, "subanimations") def animation_filter(modifier, layout, context): split = layout.split() col = split.column() col.label("Translation:") col.prop(modifier, "no_transX", text="Filter X") col.prop(modifier, "no_transY", text="Filter Y") col.prop(modifier, "no_transZ", text="Filter Z") col = split.column() col.label("Rotation:") col.prop(modifier, "no_rotation", text="Filter Rotation") class GroupListUI(bpy.types.UIList): def draw_item(self, context, layout, data, item, icon, active_data, active_property, index=0, flt_flag=0): label = item.child_anim.name if item.child_anim is not None else "[No Child Specified]" icon = "ACTION" if item.child_anim is not None else "ERROR" layout.label(text=label, icon=icon) def animation_group(modifier, layout, context): action = _check_for_anim(layout, modifier) if action is None: return ui_list.draw_modifier_list(layout, "GroupListUI", modifier, "children", "active_child_index", rows=3, maxrows=4) if modifier.children: layout.prop(modifier.children[modifier.active_child_index], "child_anim", icon="ACTION") class LoopListUI(bpy.types.UIList): def draw_item(self, context, layout, data, item, icon, active_data, active_property, index=0, flt_flag=0): layout.prop(item, "loop_name", emboss=False, text="", icon="PMARKER_ACT") def animation_loop(modifier, layout, context): action = _check_for_anim(layout, modifier) if action is False: layout.label("Object must be animated, not ObData", icon="ERROR") return elif action is None: return ui_list.draw_modifier_list(layout, "LoopListUI", modifier, "loops", "active_loop_index", name_prefix="Loop", name_prop="loop_name", rows=2, maxrows=3) # Modify the loop points if modifier.loops: loop = modifier.loops[modifier.active_loop_index] layout.prop_search(loop, "loop_start", action, "pose_markers", icon="PMARKER") layout.prop_search(loop, "loop_end", action, "pose_markers", icon="PMARKER")