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# This file is part of Korman.
#
# Korman is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Korman is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Korman. If not, see <http://www.gnu.org/licenses/>.
def gui_button(modifier, layout, context):
row = layout.row()
row.label("Notify On:")
row.prop(modifier, "notify_type")
soundemit = modifier.id_data.plasma_modifiers.soundemit
col = layout.column()
col.label("Sound Effects:")
col.active = soundemit.enabled
col.prop_search(modifier, "mouse_down_sound", soundemit, "sounds", text="Mouse Down", icon="SPEAKER")
col.prop_search(modifier, "mouse_up_sound", soundemit, "sounds", text="Mouse Up", icon="SPEAKER")
col.prop_search(modifier, "mouse_over_sound", soundemit, "sounds", text="Mouse Over", icon="SPEAKER")
col.prop_search(modifier, "mouse_off_sound", soundemit, "sounds", text="Mouse Off", icon="SPEAKER")
def gui_control(modifier, layout, context):
split = layout.split()
col = split.column()
col.prop(modifier, "visible")
col = split.column()
col.prop(modifier, "tag_id")
col = layout.column()
col.active = modifier.has_gui_proc
col.prop(modifier, "proc")
row = col.row()
row.active = col.active and modifier.proc == "console_command"
row.prop(modifier, "console_command")
def gui_dialog(modifier, layout, context):
row = layout.row(align=True)
row.prop(modifier, "camera_object")
op = row.operator("camera.plasma_create_game_gui_camera", text="", icon="CAMERA_DATA")
op.mod_id = modifier.pl_id
op.cam_prop_name = "camera_object"
op.gui_page = modifier.id_data.plasma_object.page
layout.prop(modifier, "is_modal")