# This file is part of Korman. # # Korman is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # Korman is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with Korman. If not, see . def gui_button(modifier, layout, context): row = layout.row() row.label("Notify On:") row.prop(modifier, "notify_type") soundemit = modifier.id_data.plasma_modifiers.soundemit col = layout.column() col.label("Sound Effects:") col.active = soundemit.enabled col.prop_search(modifier, "mouse_down_sound", soundemit, "sounds", text="Mouse Down", icon="SPEAKER") col.prop_search(modifier, "mouse_up_sound", soundemit, "sounds", text="Mouse Up", icon="SPEAKER") col.prop_search(modifier, "mouse_over_sound", soundemit, "sounds", text="Mouse Over", icon="SPEAKER") col.prop_search(modifier, "mouse_off_sound", soundemit, "sounds", text="Mouse Off", icon="SPEAKER") def gui_control(modifier, layout, context): split = layout.split() col = split.column() col.prop(modifier, "visible") col = split.column() col.prop(modifier, "tag_id") col = layout.column() col.active = modifier.has_gui_proc col.prop(modifier, "proc") row = col.row() row.active = col.active and modifier.proc == "console_command" row.prop(modifier, "console_command") def gui_dialog(modifier, layout, context): row = layout.row(align=True) row.prop(modifier, "camera_object") op = row.operator("camera.plasma_create_game_gui_camera", text="", icon="CAMERA_DATA") op.mod_id = modifier.pl_id op.cam_prop_name = "camera_object" op.gui_page = modifier.id_data.plasma_object.page layout.prop(modifier, "is_modal")