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@ -32,7 +32,6 @@ from . import utils
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if TYPE_CHECKING: |
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from .convert import Exporter |
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from .logger import _ExportLogger as ExportLogger |
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from ..properties.modifiers.game_gui import * |
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class Clipping(NamedTuple): |
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@ -49,13 +48,9 @@ class GuiConverter:
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if TYPE_CHECKING: |
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_parent: weakref.ref[Exporter] = ... |
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_pages: Dict[str, Any] = ... |
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_mods_exported: Set[str] = ... |
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def __init__(self, parent: Optional[Exporter] = None): |
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self._parent = weakref.ref(parent) if parent is not None else None |
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self._pages = {} |
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self._mods_exported = set() |
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# Go ahead and prepare the GUI transparent material for future use. |
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if parent is not None: |
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@ -208,93 +203,6 @@ class GuiConverter:
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w2c[2, i] *= -1.0 |
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return PostEffectModMatrices(c2w, w2c) |
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def check_pre_export(self, name: str, **kwargs): |
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previous = self._pages.setdefault(name, kwargs) |
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if previous != kwargs: |
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diff = set(previous.items()) - set(kwargs.items()) |
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raise ExportError(f"GUI Page '{name}' has target modifiers with conflicting settings:\n{diff}") |
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def create_note_gui(self, gui_page: str, gui_camera: bpy.types.Object): |
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if not gui_page in self._mods_exported: |
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guidialog_object = utils.create_empty_object(f"{gui_page}_NoteDialog") |
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guidialog_object.plasma_object.enabled = True |
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guidialog_object.plasma_object.page = gui_page |
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yield guidialog_object |
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guidialog_mod: PlasmaGameGuiDialogModifier = guidialog_object.plasma_modifiers.gui_dialog |
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guidialog_mod.enabled = True |
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guidialog_mod.is_modal = True |
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if gui_camera is not None: |
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guidialog_mod.camera_object = gui_camera |
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else: |
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# Abuse the GUI Dialog's lookat caLculation to make us a camera that looks at everything |
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# the artist has placed into the GUI page. We want to do this NOW because we will very |
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# soon be adding more objects into the GUI page. |
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camera_object = yield utils.create_camera_object(f"{gui_page}_GUICamera") |
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camera_object.data.angle = math.radians(45.0) |
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camera_object.data.lens_unit = "FOV" |
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visible_objects = [ |
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i for i in self._parent().get_objects(gui_page) |
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if i.type == "MESH" and i.data.materials |
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] |
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camera_object.matrix_world = self.calc_camera_matrix( |
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bpy.context.scene, |
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visible_objects, |
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camera_object.data.angle |
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) |
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clipping = self.calc_clipping( |
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camera_object.matrix_world, |
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bpy.context.scene, |
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visible_objects, |
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camera_object.data.angle |
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) |
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camera_object.data.clip_start = clipping.hither |
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camera_object.data.clip_end = clipping.yonder |
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guidialog_mod.camera_object = camera_object |
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# Begin creating the object for the clickoff plane. We want to yield it immediately |
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# to the exporter in case something goes wrong during the export, allowing the stale |
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# object to be cleaned up. |
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click_plane_object = utils.BMeshObject(f"{gui_page}_Exit") |
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click_plane_object.matrix_world = guidialog_mod.camera_object.matrix_world |
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click_plane_object.plasma_object.enabled = True |
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click_plane_object.plasma_object.page = gui_page |
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yield click_plane_object |
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# We have a camera on guidialog_mod.camera_object. We will now use it to generate the |
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# points for the click-off plane button. |
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# TODO: Allow this to be configurable to 4:3, 16:9, or 21:9? |
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with ExitStack() as stack: |
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stack.enter_context(self.generate_camera_render_settings(bpy.context.scene)) |
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toggle = stack.enter_context(helpers.GoodNeighbor()) |
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# Temporarily adjust the clipping plane out to the farthest point we can find to ensure |
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# that the click-off button ecompasses everything. This is a bit heavy-handed, but if |
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# you want more refined control, you won't be using this helper. |
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clipping = max((guidialog_mod.camera_object.data.clip_start, guidialog_mod.camera_object.data.clip_end)) |
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toggle.track(guidialog_mod.camera_object.data, "clip_start", clipping - 0.1) |
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view_frame = guidialog_mod.camera_object.data.view_frame(bpy.context.scene) |
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click_plane_object.data.materials.append(self.transparent_material) |
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with click_plane_object as click_plane_mesh: |
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verts = [click_plane_mesh.verts.new(i) for i in view_frame] |
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face = click_plane_mesh.faces.new(verts) |
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# TODO: Ensure the face is pointing toward the camera! |
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# I feel like we should be fine by assuming that Blender returns the viewframe |
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# verts in the correct order, but this is Blender... So test that assumption carefully. |
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# TODO: Apparently not! |
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face.normal_flip() |
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# We've now created the mesh object - handle the GUI Button stuff |
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click_plane_object.plasma_modifiers.gui_button.enabled = True |
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# NOTE: We will be using xDialogToggle.py, so we use a special tag ID instead of the |
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# close dialog procedure. |
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click_plane_object.plasma_modifiers.gui_control.tag_id = 99 |
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self._mods_exported.add(gui_page) |
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@contextmanager |
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def generate_camera_render_settings(self, scene: bpy.types.Scene) -> Iterator[None]: |
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# Set the render info to basically TV NTSC 4:3, which will set Blender's camera |
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