19 Commits (c98f3fe919c76e25d2055a7c829c1487f7d71b7c)

Author SHA1 Message Date
Adam Johnson 09d82b95e5
Add documentation for `generate_physical`. 4 years ago
Adam Johnson 55bc8a14e0
Export colliders in correct space in PotS. 4 years ago
Adam Johnson 580228b0da
Close #148. 5 years ago
Adam Johnson 0c8e333ad5
Fix overly explicit collider vertex export 6 years ago
Adam Johnson ccf78561f1
Implement subworlds 7 years ago
Adam Johnson 84f43a024c
Use Blender's convex hull baking for hull bounds 7 years ago
Adam Johnson f45dd6f7fe
Implement swim regions as a Swim Surface modifier 8 years ago
jb e15eccfac5 Move animated physical code into anim post_export + remove a useless test 8 years ago
jb b73489337e Physical objects can be animated 9 years ago
Adam Johnson 8113be8da6 Remove utils.vector3 9 years ago
Adam Johnson ca47e8569a Fix clickables warping to origin in PotS 9 years ago
Adam Johnson a3716a8c35 Fix CoordinateInterface race conditions 9 years ago
Adam Johnson b255902b9e Only apply mass = 1 to animated physicals 9 years ago
Adam Johnson 9a620fb2db Physicals shouldn't have a mass of 0 9 years ago
Adam Johnson ad0c8cee27 Unify physical exporting steps 9 years ago
Adam Johnson 5ed311312b Defer calc_tessface..physics exporter optimization 9 years ago
Adam Johnson ce02dcad84 Fix missing colliders in PotS 9 years ago
Adam Johnson 48b09e97c2 Partially revert physical tweak 9 years ago
Adam Johnson 7c96745555 Tweaks for physical exporting 9 years ago
Adam Johnson fdfd939640 Export lamps as RT lights :D 9 years ago
Adam Johnson 6e00ae79cd Basic physical collision modifier 9 years ago