7757d9b578
Merge pull request #232 from Hoikas/float-fog
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Round funny values to hide float precision details.
2021-02-16 19:18:18 -05:00
5426643eec
Round funny values to hide float precision details.
2021-02-11 15:18:08 -05:00
a0022ef067
Fix #227 .
2021-02-10 21:42:44 -05:00
f4efe15e3d
Merge pull request #226 from DoobesURU/FixExpFog
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Fix Exponential Fog
2021-02-10 21:34:19 -05:00
d1baf0ee04
Merge pull request #231 from DoobesURU/WindObjFix
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Wind Object fix
2021-02-05 11:34:03 -05:00
7d82db3185
Wind Object fix
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A long time coming but only now just fixed, but this makes a small correction to the wind object part of the waveset modifier to get it to work.
2021-02-05 11:31:00 -05:00
6c8325d2f9
Merge pull request #230 from Hoikas/moar-lighting
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More DSpan Lighting Fixes
2021-01-07 00:33:39 -05:00
172d8083aa
Only set runtime colors to black if we are not preshading.
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Otherwise, what we wind up doing is making it pretty much impossible for
RT lights to affect objects with kLiteMaterial.
2021-01-06 16:53:47 -05:00
39a3a88bb8
Ensure PFM-related lights are marked animated.
2021-01-06 12:09:42 -05:00
cf217d3528
Add Linear Fog Value Warning
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Warns the user if the linear fog start value is greater than the end value, which can cause visual fog problems.
2020-10-27 10:44:19 -04:00
4c37ad41fa
Fix Exponential Fog
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For some reason, SetDefExp2 type fog doesn't seem to work upon export, but regular SetDefExp does. This is just a proposed minor change to use the regular SetDefExp option if fixing the other is too big a task.
2020-10-20 15:46:26 -04:00
33c4ac9821
Merge pull request #225 from DoobesURU/SoundAnimFix
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Fix volume animation conversion
2020-10-14 18:55:28 -04:00
09e7418e72
Fix volume conversion
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Keyframes need negative values in order for sound volume animations to work properly, and this change, per Hoikas, will fix this.
2020-10-14 17:30:36 -04:00
2f6fa7a75d
Fix SDL state for animated lamps
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Slight indent change to enable SDL states for lamp RGB and energy animations.
2020-10-12 20:03:47 -04:00
891b8f3fca
More adjustments and fixes
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Another batch of fixes and slight UI adjustment per Hoikas.
2020-10-09 20:26:07 -04:00
b9db547669
Even more added fixes
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More Hoikas suggestions that should get things ready for review.
2020-10-09 18:16:24 -04:00
1e9ceccc9c
More fixes per Hoikas
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Adjusting things according to Hoikas' notes. The globalVarName is once again not exporting with the AgeGlobalAnim.
2020-10-09 16:41:33 -04:00
c5552f890c
Separate ATC and AgeGlobal in Props
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Separates ATC and AgeGlobal animtaions so we don't get any doubles between the two. Also, AgeGlobal doesn't need auto start and loop values as it does that automatically.
2020-10-09 12:30:30 -04:00
6bb0b32a3c
Bring more sanity to animation exporter
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Rearrange a few things and some sanity checks.
2020-10-09 11:23:28 -04:00
32e2553d36
Add plAgeGlobalAnim support
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Adds SDL Global animation to Korman
2020-10-09 11:08:24 -04:00
4f18f64fe7
Adjust linking book mod MSB to match Cyan's.
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This fixes no readily apparent bug, but it's best to match the existing
data when we can to prevent future GOTCHAs.
2020-10-08 19:49:44 -04:00
1a31eafe77
Merge pull request #210 from Hoikas/render
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DSpan Export Improvements
2020-10-06 20:17:14 -04:00
36b798c253
Merge pull request #215 from TikiBear/patch-2
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Fix bugs caused by using Decimate modifier
2020-10-05 23:13:50 -04:00
3abb36b4c4
Partially revert the emissive stuff.
2020-10-05 19:13:06 -04:00
9b061154dc
Update mesh.py
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Fix Blender Decimate mod crash. Better syntax.
2020-10-05 12:45:44 -07:00
8f3a94589e
Update mesh.py
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Prevent export of Blender Decimate modifier from failing and corrupting Blender file!
2020-10-04 12:19:45 -07:00
b0c552ae6a
Kickables should be runtime lit.
2020-10-02 23:35:31 -04:00
a203e109ba
Properly set the layer colors and emissive flag.
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This fixes the layer preshade color to be black when runtime lighting is
requested. Further, both preshade and runtime are properly set to black
for emissive layers.
2020-10-02 23:35:31 -04:00
94398fd293
Improve support for VtxNonPreshaded and RT Lights.
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This appropriately marks spans as VtxNonPreshaded if they use vertex
alpha or runtime lighting. In those cases, we properly fold the runtime
light color into the vertex color as expected by Plasma.
2020-10-02 23:35:30 -04:00
fedb7c91f5
Add "Blending" modifier and improve render level export.
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This matches us up more closely with what PlasmaMAX does and allows us
to really fix x-raying effects by properly forcing objects into the
correct render pass.
2020-10-01 23:22:10 -04:00
3161e9766d
Merge pull request #211 from DoobesURU/SoundExportOps
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Add Sound Export Operator Buttons
2020-10-01 23:19:57 -04:00
bd1f139259
Merge pull request #191 from Deledrius/help_menu
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Add Help menu for Korman.
2020-10-01 23:18:11 -04:00
c8dc5df5d8
Add Help menu for Korman.
2020-10-01 17:19:37 -07:00
b9e8b4434e
Add Sound Export Operator Buttons
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Adds buttons to enable and disable export/packaging of sounds (WIP)
2020-10-01 15:27:09 -04:00
690d75b175
Add scaffolding for #102 .
2020-09-28 20:52:54 -04:00
633b3a4234
Fix #187 .
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We were only comparing connections in one direction in order to make the
list of suggestions. This ensures that suggested connections are
validated in both directions.
2020-09-28 12:49:31 -04:00
56c2fdd054
Fix issue with static sounds not playing in PotS.
2020-09-28 12:24:28 -04:00
313abbc7ad
Merge pull request #209 from DoobesURU/DoubleSidedOps
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Add Double Sided Toolbox Operators
2020-09-27 21:18:34 -04:00
55d3e36eac
Add Double Sided Operators
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Adds toolbar options to toggle double sided meshes
2020-09-27 21:16:57 -04:00
a3e5af042f
Fix #205 .
2020-09-23 23:00:04 -04:00
16b0ebdc15
Fix potential blender crash during export.
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Blender can crash during export when baking vertex colors to shared mesh
data objects. Doing that can lead to lighting gotchas, but it's better
to have lighting gotchas than crashes.
2020-09-19 18:16:51 -04:00
2ef5d23671
Merge pull request #202 from dpogue/alpha-vcol
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Ensure alpha vcol paint makes a BlendSpan
2020-09-19 17:26:09 -04:00
ecf7f8207f
Ensure alpha vcol paint makes a BlendSpan
2020-09-19 13:53:34 -07:00
89d4dc653a
Merge pull request #200 from DoobesURU/patch-1
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Fix Rail Camera keyframe issue
2020-09-14 14:09:31 -04:00
3cdc2c8e94
Fix Rail Camera keyframe issue
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Keeps Korman from exporting a rail camera with only one keyframe (or duplicate location keyframes), which causes the client to crash.
2020-09-14 14:05:36 -04:00
8f20586876
Merge pull request #196 from julyfortoday/fontconversion
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Font Export
2020-09-09 09:37:28 -04:00
e1b9537886
Avoid using object operators for TextCurve conversions.
2020-09-07 17:29:54 -04:00
bac5a7127f
Added conversion function for turning font objects into mesh objects that can be exported to Plasma.
2020-09-07 16:23:37 -04:00
2f925221ff
Add support for triangle mesh proxy collision.
2020-09-03 17:49:07 -04:00
79f81fc63a
Fix issue with toolbox operators clobbering page settings.
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This happens in ZLZ-imported Ages, probably due to object name
collisions from multiple pages.
2020-09-02 11:09:49 -04:00