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@ -39,7 +39,7 @@ class _RenderLevel:
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_MAJOR_SHIFT = 28 |
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_MINOR_MASK = ((1 << _MAJOR_SHIFT) - 1) |
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def __init__(self, bo, hsgmat, pass_index, blend_span=False): |
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def __init__(self, bo, pass_index, blend_span=False): |
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self.level = 0 |
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if pass_index > 0: |
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self.major = self.MAJOR_FRAMEBUF |
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@ -71,8 +71,8 @@ class _RenderLevel:
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class _DrawableCriteria: |
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def __init__(self, bo, hsgmat, pass_index): |
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self.blend_span = bool(hsgmat.layers[0].object.state.blendFlags & hsGMatState.kBlendMask) |
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def __init__(self, bo, geospan, pass_index): |
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self.blend_span = bool(geospan.props & plGeometrySpan.kRequiresBlending) |
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self.criteria = 0 |
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if self.blend_span: |
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@ -80,7 +80,7 @@ class _DrawableCriteria:
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self.criteria |= plDrawable.kCritSortFaces |
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if self._span_sort_allowed(bo): |
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self.criteria |= plDrawable.kCritSortSpans |
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self.render_level = _RenderLevel(bo, hsgmat, pass_index, self.blend_span) |
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self.render_level = _RenderLevel(bo, pass_index, self.blend_span) |
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def __eq__(self, other): |
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if not isinstance(other, _DrawableCriteria): |
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@ -218,6 +218,10 @@ class MeshConverter(_MeshManager):
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geospan = plGeometrySpan() |
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geospan.material = hsgmatKey |
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# Mark us as needing a BlendSpan if the material require blending |
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if hsgmatKey.object.layers[0].object.state.blendFlags & hsGMatState.kBlendMask: |
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geospan.props |= plGeometrySpan.kRequiresBlending |
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# GeometrySpan format |
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# For now, we really only care about the number of UVW Channels |
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user_uvws, total_uvws, max_user_uvws = self._calc_num_uvchans(bo, mesh) |
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@ -279,6 +283,7 @@ class MeshConverter(_MeshManager):
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# Locate relevant vertex color layers now... |
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lm = bo.plasma_modifiers.lightmap |
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has_vtx_alpha = False |
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color, alpha = None, None |
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for vcol_layer in mesh.tessface_vertex_colors: |
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name = vcol_layer.name.lower() |
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@ -353,6 +358,7 @@ class MeshConverter(_MeshManager):
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# Grab VCols |
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vertex_color = (int(tessface_colors[j][0] * 255), int(tessface_colors[j][1] * 255), |
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int(tessface_colors[j][2] * 255), int(tessface_alphas[j] * 255)) |
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has_vtx_alpha |= bool(tessface_alphas[j] < 1.0) |
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# Now, we'll index into the vertex dict using the per-face elements :( |
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# We're using tuples because lists are not hashable. The many mathutils and PyHSPlasma |
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@ -430,6 +436,10 @@ class MeshConverter(_MeshManager):
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uvMap[numUVs - 1].normalize() |
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vtx.uvs = uvMap |
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# Mark us for blending if we have a alpha vertex paint layer |
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if has_vtx_alpha: |
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geospan.props |= plGeometrySpan.kRequiresBlending |
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# If we're still here, let's add our data to the GeometrySpan |
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geospan.indices = data.triangles |
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geospan.vertices = data.vertices |
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@ -520,7 +530,7 @@ class MeshConverter(_MeshManager):
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# Step 3: Add plGeometrySpans to the appropriate DSpan and create indices |
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_diindices = {} |
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for geospan, pass_index in geospans: |
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dspan = self._find_create_dspan(bo, geospan.material.object, pass_index) |
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dspan = self._find_create_dspan(bo, geospan, pass_index) |
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self._report.msg("Exported hsGMaterial '{}' geometry into '{}'", |
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geospan.material.name, dspan.key.name, indent=1) |
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idx = dspan.addSourceSpan(geospan) |
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@ -558,7 +568,7 @@ class MeshConverter(_MeshManager):
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geospans[i] = (self._create_geospan(bo, mesh, blmat, matKey), blmat.pass_index) |
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return geospans |
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def _find_create_dspan(self, bo, hsgmat, pass_index): |
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def _find_create_dspan(self, bo, geospan, pass_index): |
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location = self._mgr.get_location(bo) |
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if location not in self._dspans: |
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self._dspans[location] = {} |
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@ -569,7 +579,7 @@ class MeshConverter(_MeshManager):
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# SortFaces: means we should sort the faces in this span only |
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# We're using pass index to do just what it was designed for. Cyan has a nicer "depends on" |
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# draw component, but pass index is the Blender way, so that's what we're doing. |
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crit = _DrawableCriteria(bo, hsgmat, pass_index) |
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crit = _DrawableCriteria(bo, geospan, pass_index) |
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if crit not in self._dspans[location]: |
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# AgeName_[District_]_Page_RenderLevel_Crit[Blend]Spans |
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