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Implement sound volume animations

pull/40/head
Adam Johnson 9 years ago
parent
commit
e2d18c898a
  1. 27
      korman/exporter/animation.py
  2. 19
      korman/properties/modifiers/sound.py

27
korman/exporter/animation.py

@ -47,6 +47,8 @@ class AnimationConverter:
# things that aren't the typical position, rotation, scale animations.
applicators = []
applicators.append(self._convert_transform_animation(bo.name, fcurves, bo.matrix_basis))
if bo.plasma_modifiers.soundemit.enabled:
applicators.extend(self._convert_sound_volume_animation(bo.name, fcurves, bo.plasma_modifiers.soundemit))
# Check to make sure we have some valid animation applicators before proceeding.
if not any(applicators):
@ -83,6 +85,31 @@ class AnimationConverter:
atcanim.easeOutMax = 1.0
atcanim.easeOutLength = 1.0
def _convert_sound_volume_animation(self, name, fcurves, soundemit):
def convert_volume(value):
if value == 0.0:
return 0.0
else:
return math.log10(value) * 20.0
for sound in soundemit.sounds:
path = "{}.volume".format(sound.path_from_id())
fcurve = next((i for i in fcurves if i.data_path == path and i.keyframe_points), None)
if fcurve is None:
continue
for i in soundemit.get_sound_indices(sound=sound):
applicator = plSoundVolumeApplicator()
applicator.channelName = name
applicator.index = i
# libHSPlasma assumes a channel is not shared among applicators...
# so yes, we must convert the same animation data again and again.
channel = plScalarControllerChannel()
channel.controller = self.make_scalar_leaf_controller(fcurve, convert=convert_volume)
applicator.channel = channel
yield applicator
def _convert_transform_animation(self, name, fcurves, xform):
pos = self.make_pos_controller(fcurves, xform)
rot = self.make_rot_controller(fcurves, xform)

19
korman/properties/modifiers/sound.py

@ -131,7 +131,7 @@ class PlasmaSound(bpy.types.PropertyGroup):
volume = IntProperty(name="Volume",
description="Volume to play the sound",
min=0, max=100, default=100,
options=set(),
options={"ANIMATABLE"},
subtype="PERCENTAGE")
fade_in = PointerProperty(type=PlasmaSfxFade, options=set())
@ -344,10 +344,25 @@ class PlasmaSoundEmitter(PlasmaModifierProperties):
if i.sound_data and i.enabled:
i.convert_sound(exporter, so, winaud)
def get_sound_indices(self, name):
def get_sound_indices(self, name=None, sound=None):
"""Returns the index of the given sound in the plWin32Sound. This is needed because stereo
3D sounds export as two mono sound objects -- wheeeeee"""
assert name or sound
idx = 0
if name is None:
for i in self.sounds:
if i == sound:
yield idx
if i.is_3d_stereo:
yield idx + 1
break
else:
idx += 2 if i.is_3d_stereo else 1
else:
raise LookupError(sound)
if sound is None:
for i in self.sounds:
if i.name == name:
yield idx

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