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@ -57,28 +57,28 @@ class LightConverter:
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def _convert_shared_pointspot(self, bl, pl): |
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# So sue me, this was taken from pyprp2... |
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dist = bl.distance |
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if lamp.falloff_type == "LINEAR_QUADRATIC_WEIGHTED": |
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if bl.falloff_type == "LINEAR_QUADRATIC_WEIGHTED": |
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print(" Attenuation: Linear Quadratic Weighted") |
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pl.attenQuadratic = lamp.quadratic_attenuation / dist |
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pl.attenLinear = lamp.linear_attenuation / dist |
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pl.attenQuadratic = bl.quadratic_attenuation / dist |
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pl.attenLinear = bl.linear_attenuation / dist |
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pl.attenConst = 1.0 |
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elif lamp.falloff_type == "CONSTANT": |
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elif bl.falloff_type == "CONSTANT": |
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print(" Attenuation: Konstant") |
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pl.attenQuadratic = 0.0 |
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pl.attenLinear = 0.0 |
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pl.attenConst = 1.0 |
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elif lamp.falloff_type == "INVERSE_SQUARE": |
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elif bl.falloff_type == "INVERSE_SQUARE": |
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print(" Attenuation: Inverse Square") |
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pl.attenQuadratic = lamp.quadratic_attenuation / dist |
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pl.attenQuadratic = bl.quadratic_attenuation / dist |
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pl.attenLinear = 0.0 |
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pl.attenConst = 1.0 |
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elif lamp.falloff_type == "INVERSE_LINEAR": |
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elif bl.falloff_type == "INVERSE_LINEAR": |
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print(" Attenuation: Inverse Linear") |
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pl.attenQuadratic = 0.0 |
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pl.attenLinear = lamp.quadratic_attenuation / dist |
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pl.attenLinear = bl.quadratic_attenuation / dist |
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pl.attenConst = 1.0 |
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else: |
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raise BlenderOptionNotSupportedError(lamp.falloff_type) |
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raise BlenderOptionNotSupportedError(bl.falloff_type) |
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if bl.use_sphere: |
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print(" Sphere Cutoff: {}".format(dist)) |
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