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Previously, it appeared visually that only one material was applied to the mesh. Appearances can be deceiving. We were actually exporting all materials and such correctly. However, because we were using a dyanmic type with class attributes to store per-material data... All materials shared all data. So, all materials rendered all vertices. You saw visually the one last material rendered. Fun, eh?pull/6/head
Adam Johnson
10 years ago
1 changed files with 8 additions and 8 deletions
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