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@ -458,10 +458,13 @@ class MaterialConverter: |
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texture = slot.texture |
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texture = slot.texture |
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# Does the image have any alpha at all? |
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# Does the image have any alpha at all? |
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if texture.image is not None: |
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has_alpha = texture.use_calculate_alpha or slot.use_stencil or self._test_image_alpha(texture.image) |
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has_alpha = texture.use_calculate_alpha or slot.use_stencil or self._test_image_alpha(texture.image) |
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if (texture.image.use_alpha and texture.use_alpha) and not has_alpha: |
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if (texture.image.use_alpha and texture.use_alpha) and not has_alpha: |
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warning = "'{}' wants to use alpha, but '{}' is opaque".format(texture.name, texture.image.name) |
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warning = "'{}' wants to use alpha, but '{}' is opaque".format(texture.name, texture.image.name) |
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self._exporter().report.warn(warning, indent=3) |
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self._exporter().report.warn(warning, indent=3) |
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else: |
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has_alpha = True |
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# First, let's apply any relevant flags |
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# First, let's apply any relevant flags |
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state = layer.state |
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state = layer.state |
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@ -480,7 +483,7 @@ class MaterialConverter: |
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# Otherwise, we toss this layer and some info into our pending texture dict and process it |
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# Otherwise, we toss this layer and some info into our pending texture dict and process it |
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# when the exporter tells us to finalize all our shit |
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# when the exporter tells us to finalize all our shit |
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if texture.image is None: |
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if texture.image is None: |
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bitmap = self.add_object(plDynamicTextMap, name="{}_DynText".format(layer.key.name), bl=bo) |
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bitmap = self._mgr.add_object(plDynamicTextMap, name="{}_DynText".format(layer.key.name), bl=bo) |
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else: |
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else: |
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key = _Texture(texture=texture, use_alpha=has_alpha, force_calc_alpha=slot.use_stencil) |
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key = _Texture(texture=texture, use_alpha=has_alpha, force_calc_alpha=slot.use_stencil) |
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if key not in self._pending: |
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if key not in self._pending: |
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