Don't set multiple exclusive blend flags
@ -330,7 +330,7 @@ class MaterialConverter:
else:
layer_props = texture.plasma_layer
layer.opacity = layer_props.opacity / 100
if layer_props.opacity < 100:
if layer_props.opacity < 100 and not state.blendFlags & hsGMatState.kBlendMask:
state.blendFlags |= hsGMatState.kBlendAlpha
if layer_props.alpha_halo:
state.blendFlags |= hsGMatState.kBlendAlphaTestHigh