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Remove a debug print I accidentally left in

This commit is contained in:
2014-07-13 18:18:38 -04:00
parent 6ac720d0d5
commit b0d9b8eb68

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@ -156,11 +156,11 @@ class MeshConverter:
# Unpack the UV coordinates from each UV Texture layer
# NOTE: Blender has no third (W) coordinate
tessface_uvws = [uvtex.data[i].uv for uvtex in mesh.tessface_uv_textures]
print(tessface_uvws)
# Convert to per-material indices
for j, vertex in enumerate(tessface.vertices):
uvws = tuple([uvw[j] for uvw in tessface_uvws])
# Grab VCols (TODO--defaulting to white for now)
# This will be finalized once the vertex color light code baking is in
color = (255, 255, 255, 255)