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Remove a debug print I accidentally left in
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@ -156,11 +156,11 @@ class MeshConverter:
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# Unpack the UV coordinates from each UV Texture layer
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# NOTE: Blender has no third (W) coordinate
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tessface_uvws = [uvtex.data[i].uv for uvtex in mesh.tessface_uv_textures]
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print(tessface_uvws)
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# Convert to per-material indices
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for j, vertex in enumerate(tessface.vertices):
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uvws = tuple([uvw[j] for uvw in tessface_uvws])
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# Grab VCols (TODO--defaulting to white for now)
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# This will be finalized once the vertex color light code baking is in
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color = (255, 255, 255, 255)
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