diff --git a/korman/exporter/mesh.py b/korman/exporter/mesh.py index 26fbd75..b723b5d 100644 --- a/korman/exporter/mesh.py +++ b/korman/exporter/mesh.py @@ -156,11 +156,11 @@ class MeshConverter: # Unpack the UV coordinates from each UV Texture layer # NOTE: Blender has no third (W) coordinate tessface_uvws = [uvtex.data[i].uv for uvtex in mesh.tessface_uv_textures] - print(tessface_uvws) # Convert to per-material indices for j, vertex in enumerate(tessface.vertices): uvws = tuple([uvw[j] for uvw in tessface_uvws]) + # Grab VCols (TODO--defaulting to white for now) # This will be finalized once the vertex color light code baking is in color = (255, 255, 255, 255)