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Remove a debug print I accidentally left in

pull/6/head
Adam Johnson 11 years ago
parent
commit
b0d9b8eb68
  1. 2
      korman/exporter/mesh.py

2
korman/exporter/mesh.py

@ -156,11 +156,11 @@ class MeshConverter:
# Unpack the UV coordinates from each UV Texture layer # Unpack the UV coordinates from each UV Texture layer
# NOTE: Blender has no third (W) coordinate # NOTE: Blender has no third (W) coordinate
tessface_uvws = [uvtex.data[i].uv for uvtex in mesh.tessface_uv_textures] tessface_uvws = [uvtex.data[i].uv for uvtex in mesh.tessface_uv_textures]
print(tessface_uvws)
# Convert to per-material indices # Convert to per-material indices
for j, vertex in enumerate(tessface.vertices): for j, vertex in enumerate(tessface.vertices):
uvws = tuple([uvw[j] for uvw in tessface_uvws]) uvws = tuple([uvw[j] for uvw in tessface_uvws])
# Grab VCols (TODO--defaulting to white for now) # Grab VCols (TODO--defaulting to white for now)
# This will be finalized once the vertex color light code baking is in # This will be finalized once the vertex color light code baking is in
color = (255, 255, 255, 255) color = (255, 255, 255, 255)

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