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@ -370,7 +370,7 @@ class MaterialConverter:
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pl_env = plDynamicCamMap |
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else: |
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pl_env = plDynamicEnvMap |
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pl_env = self._export_dynamic_env(bo, hsgmat, layer, bl_env, pl_env) |
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pl_env = self._export_dynamic_env(bo, hsgmat, layer, texture, pl_env) |
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else: |
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# We should really export a CubicEnvMap here, but we have a good setup for DynamicEnvMaps |
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# that create themselves when the explorer links in, so really... who cares about CEMs? |
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@ -379,9 +379,10 @@ class MaterialConverter:
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layer.state.shadeFlags |= hsGMatState.kShadeEnvironMap |
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layer.texture = pl_env |
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def _export_dynamic_env(self, bo, hsgmat, layer, bl_env, pl_class): |
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def _export_dynamic_env(self, bo, hsgmat, layer, texture, pl_class): |
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# To protect the user from themselves, let's check to make sure that a DEM/DCM matching this |
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# viewpoint object has not already been exported... |
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bl_env = texture.environment_map |
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viewpt = bl_env.viewpoint_object |
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name = "{}_DynEnvMap".format(viewpt.name) |
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pl_env = self._mgr.find_key(pl_class, bl=bo, name=name) |
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@ -415,7 +416,7 @@ class MaterialConverter:
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# Perhaps the DEM/DCM fog should be separately configurable at some point? |
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pl_fog = bpy.context.scene.world.plasma_fni |
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pl_env.color = utils.color(pl_fog.fog_color) |
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pl_env.color = utils.color(texture.plasma_layer.envmap_color) |
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pl_env.fogStart = pl_fog.fog_start |
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if isinstance(pl_env, plDynamicCamMap): |
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