|
|
@ -14,6 +14,7 @@ |
|
|
|
# along with Korman. If not, see <http://www.gnu.org/licenses/>. |
|
|
|
# along with Korman. If not, see <http://www.gnu.org/licenses/>. |
|
|
|
|
|
|
|
|
|
|
|
import bpy |
|
|
|
import bpy |
|
|
|
|
|
|
|
from bpy.props import * |
|
|
|
|
|
|
|
|
|
|
|
class ToolboxOperator: |
|
|
|
class ToolboxOperator: |
|
|
|
@classmethod |
|
|
|
@classmethod |
|
|
@ -21,20 +22,58 @@ class ToolboxOperator: |
|
|
|
return context.scene.render.engine == "PLASMA_GAME" |
|
|
|
return context.scene.render.engine == "PLASMA_GAME" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
class PlasmaEnablePlasmaObjectOperator(ToolboxOperator, bpy.types.Operator): |
|
|
|
class PlasmaConvertLayerOpacitiesOperator(ToolboxOperator, bpy.types.Operator): |
|
|
|
bl_idname = "object.plasma_enable_all_objects" |
|
|
|
bl_idname = "texture.plasma_convert_layer_opacities" |
|
|
|
bl_label = "Plasma Objects" |
|
|
|
bl_label = "Convert Layer Opacities" |
|
|
|
bl_description = "Marks all Objects as Plasma Objects for exporting" |
|
|
|
bl_description = "Convert layer opacities from diffuse color factor" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
def execute(self, context): |
|
|
|
|
|
|
|
for mesh in bpy.data.meshes: |
|
|
|
|
|
|
|
for material in mesh.materials: |
|
|
|
|
|
|
|
if material is None: |
|
|
|
|
|
|
|
continue |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
for slot in material.texture_slots: |
|
|
|
|
|
|
|
if slot is None: |
|
|
|
|
|
|
|
continue |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
slot.texture.plasma_layer.opacity = slot.diffuse_color_factor * 100 |
|
|
|
|
|
|
|
slot.diffuse_color_factor = 1.0 |
|
|
|
|
|
|
|
return {"FINISHED"} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
class PlasmaConvertPlasmaObjectOperator(ToolboxOperator, bpy.types.Operator): |
|
|
|
|
|
|
|
bl_idname = "object.plasma_convert_plasma_objects" |
|
|
|
|
|
|
|
bl_label = "Convert Plasma Objects" |
|
|
|
|
|
|
|
bl_description = "Converts PyPRP objects to Plasma Objects" |
|
|
|
|
|
|
|
|
|
|
|
def execute(self, context): |
|
|
|
def execute(self, context): |
|
|
|
|
|
|
|
# We will loop through all the objects and enable Plasma Object on every object that |
|
|
|
|
|
|
|
# is either inserted into a valid page using the old-style text properties or is lacking |
|
|
|
|
|
|
|
# a page property. Unfortunately, unless we start bundling some YAML interpreter, we cannot |
|
|
|
|
|
|
|
# use the old AlcScript schtuff. |
|
|
|
|
|
|
|
pages = { i.seq_suffix: i.name for i in context.scene.world.plasma_age.pages } |
|
|
|
for i in bpy.data.objects: |
|
|
|
for i in bpy.data.objects: |
|
|
|
|
|
|
|
pageid = i.game.properties.get("page_num", None) |
|
|
|
|
|
|
|
if pageid is None: |
|
|
|
|
|
|
|
i.plasma_object.enabled = True |
|
|
|
|
|
|
|
continue |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
page_name = pages.get(pageid.value, None) |
|
|
|
|
|
|
|
if page_name is None: |
|
|
|
|
|
|
|
# a common hack to prevent exporting in PyPRP was to set page_num == -1, |
|
|
|
|
|
|
|
# so don't warn about that. |
|
|
|
|
|
|
|
if pageid.value != -1: |
|
|
|
|
|
|
|
print("Object '{}' in page_num '{}', which is not available :/".format(i.name, pageid.value)) |
|
|
|
|
|
|
|
else: |
|
|
|
i.plasma_object.enabled = True |
|
|
|
i.plasma_object.enabled = True |
|
|
|
|
|
|
|
i.plasma_object.page = page_name |
|
|
|
return {"FINISHED"} |
|
|
|
return {"FINISHED"} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
class PlasmaEnableTexturesOperator(ToolboxOperator, bpy.types.Operator): |
|
|
|
class PlasmaEnableTexturesOperator(ToolboxOperator, bpy.types.Operator): |
|
|
|
bl_idname = "texture.plasma_enable_all_textures" |
|
|
|
bl_idname = "texture.plasma_enable_all_textures" |
|
|
|
bl_label = "Textures" |
|
|
|
bl_label = "Enable All Textures" |
|
|
|
bl_description = "Ensures that all Textures are enabled" |
|
|
|
bl_description = "Ensures that all Textures are enabled" |
|
|
|
|
|
|
|
|
|
|
|
def execute(self, context): |
|
|
|
def execute(self, context): |
|
|
@ -49,21 +88,31 @@ class PlasmaEnableTexturesOperator(ToolboxOperator, bpy.types.Operator): |
|
|
|
slot.use = True |
|
|
|
slot.use = True |
|
|
|
return {"FINISHED"} |
|
|
|
return {"FINISHED"} |
|
|
|
|
|
|
|
|
|
|
|
class PlasmaConvertLayerOpacitiesOperator(ToolboxOperator, bpy.types.Operator): |
|
|
|
|
|
|
|
bl_idname = "texture.plasma_convert_layer_opacities" |
|
|
|
class PlasmaToggleAllPlasmaObjectsOperator(ToolboxOperator, bpy.types.Operator): |
|
|
|
bl_label = "Layer Opacities" |
|
|
|
bl_idname = "object.plasma_toggle_all_objects" |
|
|
|
bl_description = "Convert layer opacities from diffuse color factor" |
|
|
|
bl_label = "Toggle All Plasma Objects" |
|
|
|
|
|
|
|
bl_description = "Changes the state of all Plasma Objects" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
enable = BoolProperty(name="Enable", description="Enable Plasma Object") |
|
|
|
|
|
|
|
|
|
|
|
def execute(self, context): |
|
|
|
def execute(self, context): |
|
|
|
for mesh in bpy.data.meshes: |
|
|
|
for i in bpy.data.objects: |
|
|
|
for material in mesh.materials: |
|
|
|
i.plasma_object.enabled = self.enable |
|
|
|
if material is None: |
|
|
|
return {"FINISHED"} |
|
|
|
continue |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
for slot in material.texture_slots: |
|
|
|
|
|
|
|
if slot is None: |
|
|
|
|
|
|
|
continue |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
slot.texture.plasma_layer.opacity = slot.diffuse_color_factor * 100 |
|
|
|
class PlasmaTogglePlasmaObjectsOperator(ToolboxOperator, bpy.types.Operator): |
|
|
|
slot.diffuse_color_factor = 1.0 |
|
|
|
bl_idname = "object.plasma_toggle_selected_objects" |
|
|
|
|
|
|
|
bl_label = "Toggle Plasma Objects" |
|
|
|
|
|
|
|
bl_description = "Toggles the Plasma Object status of a selection" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
@classmethod |
|
|
|
|
|
|
|
def poll(cls, context): |
|
|
|
|
|
|
|
return super().poll(context) and hasattr(bpy.context, "selected_objects") |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
def execute(self, context): |
|
|
|
|
|
|
|
enable = not all((i.plasma_object.enabled for i in bpy.context.selected_objects)) |
|
|
|
|
|
|
|
for i in context.selected_objects: |
|
|
|
|
|
|
|
i.plasma_object.enabled = enable |
|
|
|
return {"FINISHED"} |
|
|
|
return {"FINISHED"} |
|
|
|