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@ -37,11 +37,14 @@ class PhysicsConverter: |
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indices += (v[0], v[2], v[3],) |
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indices += (v[0], v[2], v[3],) |
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return indices |
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return indices |
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def _convert_mesh_data(self, bo, physical, indices=True): |
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def _convert_mesh_data(self, bo, physical, indices=True, mesh_func=None): |
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mesh = bo.to_mesh(bpy.context.scene, True, "RENDER", calc_tessface=False) |
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mesh = bo.to_mesh(bpy.context.scene, True, "RENDER", calc_tessface=False) |
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mat = bo.matrix_world |
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mat = bo.matrix_world |
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with TemporaryObject(mesh, bpy.data.meshes.remove) as mesh: |
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with TemporaryObject(mesh, bpy.data.meshes.remove): |
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if mesh_func is not None: |
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mesh_func(mesh) |
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# We can only use the plPhysical xforms if there is a CI... |
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# We can only use the plPhysical xforms if there is a CI... |
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if self._exporter().has_coordiface(bo): |
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if self._exporter().has_coordiface(bo): |
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mesh.update(calc_tessface=indices) |
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mesh.update(calc_tessface=indices) |
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@ -81,7 +84,7 @@ class PhysicsConverter: |
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physical.sceneNode = self._mgr.get_scene_node(bl=bo) |
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physical.sceneNode = self._mgr.get_scene_node(bl=bo) |
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mesh = bo.to_mesh(bpy.context.scene, True, "RENDER", calc_tessface=False) |
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mesh = bo.to_mesh(bpy.context.scene, True, "RENDER", calc_tessface=False) |
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with TemporaryObject(mesh, bpy.data.meshes.remove) as mesh: |
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with TemporaryObject(mesh, bpy.data.meshes.remove): |
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# We will apply all xform, seeing as how this is a special case... |
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# We will apply all xform, seeing as how this is a special case... |
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mesh.transform(bo.matrix_world) |
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mesh.transform(bo.matrix_world) |
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mesh.update(calc_tessface=True) |
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mesh.update(calc_tessface=True) |
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@ -140,12 +143,23 @@ class PhysicsConverter: |
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"""Exports convex hull bounds based on the object""" |
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"""Exports convex hull bounds based on the object""" |
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physical.boundsType = plSimDefs.kHullBounds |
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physical.boundsType = plSimDefs.kHullBounds |
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vertices = self._convert_mesh_data(bo, physical, indices=False) |
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# Only certain builds of libHSPlasma are able to take artist generated triangle soups and |
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# --- TODO --- |
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# bake them to convex hulls. Specifically, Windows 32-bit w/PhysX 2.6. Everything else just |
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# Until we have real convex hull processing, simply dump the verts into the physical |
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# needs to have us provide some friendlier data... |
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# Note that PyPRP has always done this... PhysX will optimize this for us. So, it's not |
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def _bake_hull(mesh): |
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# the end of the world (but it is evil). |
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# The bmesh API for doing this is trash, so we will link this temporary mesh to an |
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physical.verts = vertices |
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# even more temporary object so we can use the traditional operator. |
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# Unless you want to write some code to do this by hand...??? (not me) |
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bo = bpy.data.objects.new("BMeshSucks", mesh) |
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bpy.context.scene.objects.link(bo) |
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with TemporaryObject(bo, bpy.data.objects.remove): |
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bpy.context.scene.objects.active = bo |
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bpy.ops.object.mode_set(mode="EDIT") |
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bpy.ops.mesh.select_all(action="SELECT") |
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bpy.ops.mesh.convex_hull(use_existing_faces=False) |
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bpy.ops.object.mode_set(mode="OBJECT") |
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physical.verts = self._convert_mesh_data(bo, physical, indices=False, mesh_func=_bake_hull) |
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def _export_sphere(self, bo, physical): |
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def _export_sphere(self, bo, physical): |
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"""Exports sphere bounds based on the object""" |
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"""Exports sphere bounds based on the object""" |
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