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Implement SDL exclude/volatile states

pull/6/head
Adam Johnson 10 years ago
parent
commit
837c7f6693
  1. 3
      korman/exporter/convert.py
  2. 83
      korman/properties/prop_object.py
  3. 8
      korman/ui/ui_object.py

3
korman/exporter/convert.py

@ -157,6 +157,9 @@ class Exporter:
print(" Exporting '{}' modifier as '{}'".format(mod.bl_label, mod.display_name)) print(" Exporting '{}' modifier as '{}'".format(mod.bl_label, mod.display_name))
mod.export(self, bl_obj, sceneobject) mod.export(self, bl_obj, sceneobject)
# Last, but not least, apply synch settings
bl_obj.plasma_net.export(bl_obj, sceneobject)
def _export_empty_blobj(self, so, bo): def _export_empty_blobj(self, so, bo):
# We don't need to do anything here. This function just makes sure we don't error out # We don't need to do anything here. This function just makes sure we don't error out
# or add a silly special case :( # or add a silly special case :(

83
korman/properties/prop_object.py

@ -17,18 +17,6 @@ import bpy
from bpy.props import * from bpy.props import *
from PyHSPlasma import * from PyHSPlasma import *
def SdlEnumProperty(name):
return bpy.props.EnumProperty(name=name,
description="{} state synchronization".format(name),
items=[
("save", "Save to Server", "Save state on the server"),
("volatile", "Volatile on Server", "Throw away state when the age shuts down"),
("exclude", "Don't Send to Server", "Don't synchronize with the server"),
],
default="save")
class PlasmaObject(bpy.types.PropertyGroup): class PlasmaObject(bpy.types.PropertyGroup):
def _enabled(self, context): def _enabled(self, context):
# This makes me sad # This makes me sad
@ -69,10 +57,79 @@ class PlasmaNet(bpy.types.PropertyGroup):
manual_sdl = BoolProperty(name="Override SDL", manual_sdl = BoolProperty(name="Override SDL",
description="ADVANCED: Manually track high level states on this object", description="ADVANCED: Manually track high level states on this object",
default=False) default=False)
sdl_names = set()
def export(self, bo, so):
volatile, exclude = set(), set()
if self.manual_sdl:
for attr in self.sdl_names:
value = getattr(self, attr)
if value == "volatile":
volatile.add(attr)
elif value == "exclude":
exclude.add(attr)
else:
# Is this a kickable?
if so.sim is not None:
phys = so.sim.object.physical.object
has_kickable = (phys.memberGroup == plSimDefs.kGroupDynamic)
else:
has_kickable = False
# Some of the standard plSynchedObject states # Is there a PythonFileMod?
for modKey in so.modifiers:
if isinstance(modKey.object, plPythonFileMod):
has_pfm = True
break
else:
has_pfm = False
# If we have either a kickable or a PFM, the PlasmaMax default is to exclude all the
# logic-type stuff for higher level processing (namely, python)
if has_kickable or has_pfm:
exclude.add("AGMaster")
exclude.add("Layer")
exclude.add("Responder")
exclude.add("Sound")
exclude.add("XRegion")
else:
so.synchFlags |= plSynchedObject.kExcludeAllPersistentState
# Inspect and apply volatile states, if any
if len(volatile) == len(self.sdl_names):
so.synchFlags |= plSynchedObject.kAllStateIsVolatile
elif volatile:
so.synchFlags |= plSynchedObject.kHasVolatileState
so.volatiles = sorted(volatile)
# Inspect and apply exclude states, if any
if len(exclude) == len(self.sdl_names):
so.synchFlags |= plSynchedObject.kExcludeAllPersistentState
elif exclude:
so.synchFlags |= plSynchedObject.kExcludePersistentState
so.excludes = sorted(exclude)
@classmethod
def register(cls):
def SdlEnumProperty(name):
value = bpy.props.EnumProperty(name=name,
description="{} state synchronization".format(name),
items=[
("save", "Save to Server", "Save state on the server"),
("volatile", "Volatile on Server", "Throw away state when the age shuts down"),
("exclude", "Don't Send to Server", "Don't synchronize with the server"),
],
default="exclude")
setattr(PlasmaNet, name, value)
PlasmaNet.sdl_names.add(name)
agmaster = SdlEnumProperty("AGMaster") agmaster = SdlEnumProperty("AGMaster")
avatar = SdlEnumProperty("Avatar")
avatar_phys = SdlEnumProperty("AvatarPhysical")
clone = SdlEnumProperty("CloneMessage")
clothing = SdlEnumProperty("Clothing")
layer = SdlEnumProperty("Layer") layer = SdlEnumProperty("Layer")
morph = SdlEnumProperty("MorphSequence")
particle = SdlEnumProperty("ParticleSystem")
physical = SdlEnumProperty("Physical") physical = SdlEnumProperty("Physical")
responder = SdlEnumProperty("Responder") responder = SdlEnumProperty("Responder")
sound = SdlEnumProperty("Sound") sound = SdlEnumProperty("Sound")

8
korman/ui/ui_object.py

@ -70,9 +70,5 @@ class PlasmaNetPanel(ObjectButtonsPanel, bpy.types.Panel):
pl_net = context.object.plasma_net pl_net = context.object.plasma_net
layout.active = pl_net.manual_sdl layout.active = pl_net.manual_sdl
layout.prop(pl_net, "agmaster", text="Animation") for i in sorted(pl_net.sdl_names):
layout.prop(pl_net, "layer", text="Material") layout.prop(pl_net, i)
layout.prop(pl_net, "physical")
layout.prop(pl_net, "responder")
layout.prop(pl_net, "sound")
layout.prop(pl_net, "xregion")

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