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@ -16,8 +16,10 @@ |
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import bpy |
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import bpy |
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import functools |
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import functools |
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import math |
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import math |
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import mathutils |
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from pathlib import Path |
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from pathlib import Path |
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from PyHSPlasma import * |
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from PyHSPlasma import * |
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from typing import Union |
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import weakref |
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import weakref |
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from .explosions import * |
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from .explosions import * |
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@ -143,7 +145,10 @@ class MaterialConverter: |
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"NONE": self._export_texture_type_none, |
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"NONE": self._export_texture_type_none, |
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} |
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} |
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self._animation_exporters = { |
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self._animation_exporters = { |
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"ambientCtl": functools.partial(self._export_layer_diffuse_animation, converter=self.get_material_ambient), |
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"opacityCtl": self._export_layer_opacity_animation, |
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"opacityCtl": self._export_layer_opacity_animation, |
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"preshadeCtl": functools.partial(self._export_layer_diffuse_animation, converter=self.get_material_preshade), |
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"runtimeCtl": functools.partial(self._export_layer_diffuse_animation, converter=self.get_material_runtime), |
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"transformCtl": self._export_layer_transform_animation, |
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"transformCtl": self._export_layer_transform_animation, |
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} |
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} |
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@ -254,6 +259,7 @@ class MaterialConverter: |
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if not hsgmat.layers: |
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if not hsgmat.layers: |
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layer = self._mgr.find_create_object(plLayer, name="{}_AutoLayer".format(mat_name), bl=bo) |
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layer = self._mgr.find_create_object(plLayer, name="{}_AutoLayer".format(mat_name), bl=bo) |
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self._propagate_material_settings(bo, bm, layer) |
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self._propagate_material_settings(bo, bm, layer) |
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layer = self._export_layer_animations(bo, bm, None, 0, layer) |
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hsgmat.addLayer(layer.key) |
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hsgmat.addLayer(layer.key) |
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# Cache this material for later |
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# Cache this material for later |
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@ -489,7 +495,7 @@ class MaterialConverter: |
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layer = self._export_layer_animations(bo, bm, slot, idx, layer) |
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layer = self._export_layer_animations(bo, bm, slot, idx, layer) |
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return layer |
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return layer |
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def _export_layer_animations(self, bo, bm, tex_slot, idx, base_layer): |
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def _export_layer_animations(self, bo, bm, tex_slot, idx, base_layer) -> plLayer: |
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"""Exports animations on this texture and chains the Plasma layers as needed""" |
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"""Exports animations on this texture and chains the Plasma layers as needed""" |
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def harvest_fcurves(bl_id, collection, data_path=None): |
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def harvest_fcurves(bl_id, collection, data_path=None): |
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@ -508,9 +514,16 @@ class MaterialConverter: |
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return None |
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return None |
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fcurves = [] |
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fcurves = [] |
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texture = tex_slot.texture |
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mat_action = harvest_fcurves(bm, fcurves, "texture_slots[{}]".format(idx)) |
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# Base layers get all of the fcurves for animating things like the diffuse color |
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tex_action = harvest_fcurves(texture, fcurves) |
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texture = tex_slot.texture if tex_slot is not None else None |
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if idx == 0: |
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harvest_fcurves(bm, fcurves) |
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harvest_fcurves(texture, fcurves) |
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elif tex_slot is not None: |
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harvest_fcurves(bm, fcurves, tex_slot.path_from_id()) |
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harvest_fcurves(texture, fcurves) |
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if not fcurves: |
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if not fcurves: |
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return base_layer |
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return base_layer |
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@ -518,7 +531,7 @@ class MaterialConverter: |
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# and chain this biotch up as best we can. |
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# and chain this biotch up as best we can. |
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layer_animation = None |
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layer_animation = None |
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for attr, converter in self._animation_exporters.items(): |
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for attr, converter in self._animation_exporters.items(): |
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ctrl = converter(tex_slot, base_layer, fcurves) |
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ctrl = converter(bo, bm, tex_slot, base_layer, fcurves) |
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if ctrl is not None: |
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if ctrl is not None: |
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if layer_animation is None: |
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if layer_animation is None: |
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name = "{}_LayerAnim".format(base_layer.key.name) |
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name = "{}_LayerAnim".format(base_layer.key.name) |
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@ -539,6 +552,7 @@ class MaterialConverter: |
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atc.begin = min((fcurve.range()[0] for fcurve in fcurves)) * (30.0 / fps) / fps |
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atc.begin = min((fcurve.range()[0] for fcurve in fcurves)) * (30.0 / fps) / fps |
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atc.end = max((fcurve.range()[1] for fcurve in fcurves)) * (30.0 / fps) / fps |
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atc.end = max((fcurve.range()[1] for fcurve in fcurves)) * (30.0 / fps) / fps |
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if tex_slot is not None: |
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layer_props = tex_slot.texture.plasma_layer |
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layer_props = tex_slot.texture.plasma_layer |
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if not layer_props.anim_auto_start: |
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if not layer_props.anim_auto_start: |
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atc.flags |= plAnimTimeConvert.kStopped |
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atc.flags |= plAnimTimeConvert.kStopped |
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@ -548,12 +562,29 @@ class MaterialConverter: |
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atc.loopEnd = atc.end |
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atc.loopEnd = atc.end |
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if layer_props.anim_sdl_var: |
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if layer_props.anim_sdl_var: |
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layer_animation.varName = layer_props.anim_sdl_var |
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layer_animation.varName = layer_props.anim_sdl_var |
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else: |
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# Hmm... I wonder what we should do here? A reasonable default might be to just |
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# run the stupid thing in a loop. |
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atc.flags |= plAnimTimeConvert.kLoop |
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atc.loopBegin = atc.begin |
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atc.loopEnd = atc.end |
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return layer_animation |
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return layer_animation |
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# Well, we had some FCurves but they were garbage... Too bad. |
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# Well, we had some FCurves but they were garbage... Too bad. |
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return base_layer |
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return base_layer |
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def _export_layer_opacity_animation(self, tex_slot, base_layer, fcurves): |
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def _export_layer_diffuse_animation(self, bo, bm, tex_slot, base_layer, fcurves, converter): |
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assert converter is not None |
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def translate_color(color_sequence): |
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# See things like get_material_preshade |
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result = converter(bo, bm, mathutils.Color(color_sequence)) |
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return result.red, result.green, result.blue |
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ctrl = self._exporter().animation.make_pos_controller(fcurves, "diffuse_color", bm.diffuse_color, translate_color) |
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return ctrl |
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def _export_layer_opacity_animation(self, bo, bm, tex_slot, base_layer, fcurves): |
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for i in fcurves: |
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for i in fcurves: |
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if i.data_path == "plasma_layer.opacity": |
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if i.data_path == "plasma_layer.opacity": |
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base_layer.state.blendFlags |= hsGMatState.kBlendAlpha |
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base_layer.state.blendFlags |= hsGMatState.kBlendAlpha |
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@ -561,7 +592,8 @@ class MaterialConverter: |
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return ctrl |
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return ctrl |
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return None |
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return None |
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def _export_layer_transform_animation(self, tex_slot, base_layer, fcurves): |
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def _export_layer_transform_animation(self, bo, bm, tex_slot, base_layer, fcurves): |
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if tex_slot is not None: |
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path = tex_slot.path_from_id() |
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path = tex_slot.path_from_id() |
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pos_path = "{}.offset".format(path) |
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pos_path = "{}.offset".format(path) |
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scale_path = "{}.scale".format(path) |
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scale_path = "{}.scale".format(path) |
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@ -569,6 +601,7 @@ class MaterialConverter: |
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# Plasma uses the controller to generate a matrix44... so we have to produce a leaf controller |
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# Plasma uses the controller to generate a matrix44... so we have to produce a leaf controller |
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ctrl = self._exporter().animation.make_matrix44_controller(fcurves, pos_path, scale_path, tex_slot.offset, tex_slot.scale) |
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ctrl = self._exporter().animation.make_matrix44_controller(fcurves, pos_path, scale_path, tex_slot.offset, tex_slot.scale) |
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return ctrl |
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return ctrl |
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return None |
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def _export_texture_type_environment_map(self, bo, layer, slot): |
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def _export_texture_type_environment_map(self, bo, layer, slot): |
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"""Exports a Blender EnvironmentMapTexture to a plLayer""" |
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"""Exports a Blender EnvironmentMapTexture to a plLayer""" |
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@ -1164,24 +1197,26 @@ class MaterialConverter: |
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def get_bump_layer(self, bo): |
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def get_bump_layer(self, bo): |
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return self._bump_mats.get(bo, None) |
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return self._bump_mats.get(bo, None) |
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def get_material_ambient(self, bo, bm) -> hsColorRGBA: |
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def get_material_ambient(self, bo, bm, color : Union[None, mathutils.Color]=None) -> hsColorRGBA: |
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emit_scale = bm.emit * 0.5 |
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emit_scale = bm.emit * 0.5 |
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if emit_scale > 0.0: |
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if emit_scale > 0.0: |
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return hsColorRGBA(bm.diffuse_color.r * emit_scale, |
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if color is None: |
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bm.diffuse_color.g * emit_scale, |
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color = bm.diffuse_color |
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bm.diffuse_color.b * emit_scale, |
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return hsColorRGBA(color.r * emit_scale, |
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color.g * emit_scale, |
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color.b * emit_scale, |
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1.0) |
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1.0) |
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else: |
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else: |
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return utils.color(bpy.context.scene.world.ambient_color) |
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return utils.color(bpy.context.scene.world.ambient_color) |
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def get_material_preshade(self, bo, bm, color=None) -> hsColorRGBA: |
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def get_material_preshade(self, bo, bm, color : Union[None, mathutils.Color]=None) -> hsColorRGBA: |
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if bo.plasma_modifiers.lighting.rt_lights: |
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if bo.plasma_modifiers.lighting.rt_lights: |
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return hsColorRGBA.kBlack |
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return hsColorRGBA.kBlack |
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if color is None: |
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if color is None: |
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color = bm.diffuse_color |
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color = bm.diffuse_color |
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return utils.color(color) |
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return utils.color(color) |
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def get_material_runtime(self, bo, bm, color=None) -> hsColorRGBA: |
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def get_material_runtime(self, bo, bm, color : Union[None, mathutils.Color]=None) -> hsColorRGBA: |
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if not bo.plasma_modifiers.lighting.preshade: |
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if not bo.plasma_modifiers.lighting.preshade: |
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return hsColorRGBA.kBlack |
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return hsColorRGBA.kBlack |
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if color is None: |
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if color is None: |
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@ -1191,19 +1226,18 @@ class MaterialConverter: |
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def get_texture_animation_key(self, bo, bm, texture): |
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def get_texture_animation_key(self, bo, bm, texture): |
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"""Finds or creates the appropriate key for sending messages to an animated Texture""" |
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"""Finds or creates the appropriate key for sending messages to an animated Texture""" |
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tex_name = texture.name |
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tex_name = texture.name if texture is not None else "AutoLayer" |
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if bo.type == "LAMP": |
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if bo.type == "LAMP": |
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assert bm is None |
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assert bm is None |
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bm_name = bo.name |
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bm_name = bo.name |
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else: |
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else: |
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assert bm is not None |
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assert bm is not None |
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bm_name = bm.name |
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bm_name = bm.name |
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if not tex_name in bm.texture_slots: |
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if texture is not None and not tex_name in bm.texture_slots: |
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raise ExportError("Texture '{}' not used in Material '{}'".format(bm_name, tex_name)) |
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raise ExportError("Texture '{}' not used in Material '{}'".format(bm_name, tex_name)) |
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name = "{}_{}_LayerAnim".format(bm_name, tex_name) |
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name = "{}_{}_LayerAnim".format(bm_name, tex_name) |
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layer = texture.plasma_layer |
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pClass = plLayerSDLAnimation if texture is not None and texture.plasma_layer.anim_sdl_var else plLayerAnimation |
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pClass = plLayerSDLAnimation if layer.anim_sdl_var else plLayerAnimation |
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return self._mgr.find_create_key(pClass, bl=bo, name=name) |
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return self._mgr.find_create_key(pClass, bl=bo, name=name) |
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@property |
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@property |
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