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First pass at SharedMesh export

pull/197/head
Darryl Pogue 4 years ago
parent
commit
7532f5eb49
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GPG Key ID: CB824715C3E6FD41
  1. 15
      korman/exporter/mesh.py
  2. 13
      korman/properties/modifiers/avatar.py
  3. 3
      korman/ui/modifiers/avatar.py

15
korman/exporter/mesh.py

@ -270,6 +270,10 @@ class MeshConverter(_MeshManager):
dspan.composeGeometry(True, True)
inc_progress()
def _is_shared_mesh(self, bo):
cm = bo.plasma_modifiers.clothing_mesh
return cm.enabled
def _export_geometry(self, bo, mesh, materials, geospans):
# Recall that materials is a mapping of exported materials to blender material indices.
# Therefore, geodata maps blender material indices to working geometry data.
@ -491,7 +495,7 @@ class MeshConverter(_MeshManager):
drawables = self._export_mesh(bo)
# Create the DrawInterface
if drawables:
if drawables and not self._is_shared_mesh(bo):
diface = self._mgr.find_create_object(plDrawInterface, bl=bo)
for dspan_key, idx in drawables:
diface.addDrawable(dspan_key, idx)
@ -517,6 +521,15 @@ class MeshConverter(_MeshManager):
# Step 2: Export Blender mesh data to Plasma GeometrySpans
self._export_geometry(bo, mesh, materials, geospans)
if self._is_shared_mesh(bo):
# Step 3: Add plGeometrySpans to a plSharedMesh object
shared = self._mgr.find_create_object(plSharedMesh, bl=bo)
shared.flags |= plSharedMesh.kDontSaveMorphState
for geospan, pass_index in geospans:
geospan.props |= (plGeometrySpan.kRequiresBlending | plGeometrySpan.kPropForceShadow)
shared.addSpan(geospan)
return shared
else:
# Step 3: Add plGeometrySpans to the appropriate DSpan and create indices
_diindices = {}
for geospan, pass_index in geospans:

13
korman/properties/modifiers/avatar.py

@ -24,6 +24,19 @@ from ...helpers import find_modifier
from ... import idprops
class PlasmaClothingMeshModifier(PlasmaModifierProperties):
pl_id = "clothing_mesh"
bl_category = "Avatar"
bl_label = "Clothing Mesh"
bl_description = "Mesh for a Clothing Item"
bl_icon = "MOD_CLOTH"
def export(self, exporter, bo, so):
# This is handled in the mesh exporter code
pass
class PlasmaLadderModifier(PlasmaModifierProperties):
pl_id = "laddermod"

3
korman/ui/modifiers/avatar.py

@ -17,6 +17,9 @@ import bpy
from ...helpers import find_modifier
def clothing_mesh(modifier, layout, context):
pass
def laddermod(modifier, layout, context):
layout.label(text="Avatar climbs facing negative Y.")

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