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Convert water modifier fake-ID props to ID props

I have also added some poll helpers to the idprops module so every time
we use an ID Datablock Property, we won't have to reinvent the wheel. I
also noticed that PointerProperties have to be a direct descendent of
`bpy.types.ID` otherwise Blender crashes. This kind of makes sense and
is not a huge issue to have to work around.
pull/56/head
Adam Johnson 8 years ago
parent
commit
7503676d74
Signed by: Hoikas
GPG Key ID: 0B6515D6FF6F271E
  1. 10
      korman/idprops.py
  2. 103
      korman/properties/modifiers/water.py
  3. 12
      korman/ui/modifiers/water.py

10
korman/idprops.py

@ -116,3 +116,13 @@ class IDPropObjectMixin(IDPropMixin):
cls = object.__getattribute__(self, "__class__")
idprops = cls._idprop_mapping()
return { i: bpy.data.objects for i in idprops.values() }
def poll_empty_objects(self, value):
return value.type == "EMPTY"
def poll_mesh_objects(self, value):
return value.type == "MESH"
def poll_envmap_textures(self, value):
return isinstance(value, bpy.types.EnvironmentMapTexture)

103
korman/properties/modifiers/water.py

@ -20,8 +20,9 @@ from PyHSPlasma import *
from .base import PlasmaModifierProperties
from ...exporter import ExportError, ExportAssertionError
from ... import idprops
class PlasmaSwimRegion(PlasmaModifierProperties, bpy.types.PropertyGroup):
class PlasmaSwimRegion(idprops.IDPropObjectMixin, PlasmaModifierProperties, bpy.types.PropertyGroup):
pl_id = "swimregion"
bl_category = "Water"
@ -35,9 +36,10 @@ class PlasmaSwimRegion(PlasmaModifierProperties, bpy.types.PropertyGroup):
"STRAIGHT": plSwimStraightCurrentRegion,
}
region_name = StringProperty(name="Region",
region = PointerProperty(name="Region",
description="Swimming detector region",
options=set())
type=bpy.types.Object,
poll=idprops.poll_mesh_objects)
down_buoyancy = FloatProperty(name="Downward Buoyancy",
description="Distance the avatar sinks into the water",
@ -78,9 +80,10 @@ class PlasmaSwimRegion(PlasmaModifierProperties, bpy.types.PropertyGroup):
description="Current velocity far from the region center",
min=-100.0, max=100.0, default=0.0,
options=set())
current_object = StringProperty(name="Current Object",
current = PointerProperty(name="Current Object",
description="Object whose Y-axis defines the direction of the current",
options=set())
type=bpy.types.Object,
poll=idprops.poll_empty_objects)
def export(self, exporter, bo, so):
swimIface = self.get_key(exporter, so).object
@ -99,12 +102,9 @@ class PlasmaSwimRegion(PlasmaModifierProperties, bpy.types.PropertyGroup):
swimIface.nearVel = self.near_velocity
swimIface.farVel = self.far_velocity
if isinstance(swimIface, (plSwimCircularCurrentRegion, plSwimStraightCurrentRegion)):
if not self.current_object:
if self.current is None:
raise ExportError("Swimming Surface '{}' does not specify a current object".format(bo.name))
current_bo = bpy.data.objects.get(self.current_object, None)
if current_bo is None:
raise ExportError("Swimming Surface '{}' specifies an invalid current object '{}'".format(bo.name, self.current_object))
swimIface.currentObj = exporter.mgr.find_create_key(plSceneObject, bl=current_bo)
swimIface.currentObj = exporter.mgr.find_create_key(plSceneObject, bl=self.current)
# The surface needs bounds for LOS -- this is generally a flat plane, or I would think...
# NOTE: If the artist has this on a WaveSet, they probably intend for the avatar to swim on
@ -122,16 +122,13 @@ class PlasmaSwimRegion(PlasmaModifierProperties, bpy.types.PropertyGroup):
physical.LOSDBs |= plSimDefs.kLOSDBSwimRegion
# Detector region bounds
if self.region_name:
region_bo = bpy.data.objects.get(self.region_name, None)
if region_bo is None:
raise ExportError("Swim Surface '{}' references invalid region '{}'".format(bo.name, self.region_name))
region_so = exporter.mgr.find_create_object(plSceneObject, bl=region_bo)
if self.region is not None:
region_so = exporter.mgr.find_create_object(plSceneObject, bl=self.region)
# Good news: if this phys has already been exported, this is basically a noop
det_name = "{}_SwimDetector".format(self.region_name)
bounds = region_bo.plasma_modifiers.collision.bounds
simIface, physical = exporter.physics.generate_physical(region_bo, region_so, bounds, det_name)
det_name = "{}_SwimDetector".format(self.region.name)
bounds = self.region.plasma_modifiers.collision.bounds
simIface, physical = exporter.physics.generate_physical(self.region, region_so, bounds, det_name)
physical.memberGroup = plSimDefs.kGroupDetector
physical.reportGroup |= 1 << plSimDefs.kGroupAvatar
@ -166,25 +163,34 @@ class PlasmaSwimRegion(PlasmaModifierProperties, bpy.types.PropertyGroup):
return exporter.mgr.find_create_key(pClass, bl=self.id_data, so=so)
def harvest_actors(self):
if self.current_type != "NONE" and self.current_object:
return set((self.current_object,))
if self.current_type != "NONE" and self.current:
return set((self.current.name,))
return set()
@classmethod
def _idprop_mapping(cls):
return {"current": "current_object",
"region": "region_name"}
class PlasmaWaterModifier(PlasmaModifierProperties, bpy.types.PropertyGroup):
class PlasmaWaterModifier(idprops.IDPropMixin, PlasmaModifierProperties, bpy.types.PropertyGroup):
pl_id = "water_basic"
bl_category = "Water"
bl_label = "Basic Water"
bl_description = "Basic water properties"
wind_object_name = StringProperty(name="Wind Object",
description="Object whose Y axis represents the wind direction")
wind_object = PointerProperty(name="Wind Object",
description="Object whose Y axis represents the wind direction",
type=bpy.types.Object,
poll=idprops.poll_empty_objects)
wind_speed = FloatProperty(name="Wind Speed",
description="Magnitude of the wind",
default=1.0)
envmap_name = StringProperty(name="EnvMap",
description="Texture defining an environment map for this water object")
envmap = PointerProperty(name="EnvMap",
description="Texture defining an environment map for this water object",
type=bpy.types.Texture,
poll=idprops.poll_envmap_textures)
envmap_radius = FloatProperty(name="Environment Sphere Radius",
description="How far away the first object you want to see is",
min=5.0, max=10000.0,
@ -232,12 +238,9 @@ class PlasmaWaterModifier(PlasmaModifierProperties, bpy.types.PropertyGroup):
def export(self, exporter, bo, so):
waveset = exporter.mgr.find_create_object(plWaveSet7, name=bo.name, so=so)
if self.wind_object_name:
wind_obj = bpy.data.objects.get(self.wind_object_name, None)
if wind_obj is None:
raise ExportError("{}: Wind Object '{}' not found".format(bo.name, self.wind_object_name))
if wind_obj.plasma_object.enabled and wind_obj.plasma_modifiers.animation.enabled:
waveset.refObj = exporter.mgr.find_create_key(plSceneObject, bl=wind_obj)
if self.wind_object:
if self.wind_object.plasma_object.enabled and self.wind_object.plasma_modifiers.animation.enabled:
waveset.refObj = exporter.mgr.find_create_key(plSceneObject, bl=self.wind_object)
waveset.setFlag(plWaveSet7.kHasRefObject, True)
# This is much like what happened in PyPRP
@ -259,15 +262,9 @@ class PlasmaWaterModifier(PlasmaModifierProperties, bpy.types.PropertyGroup):
state.depthFalloff = hsVector3(self.depth_opacity, self.depth_reflection, self.depth_wave)
# Environment Map
if self.envmap_name:
texture = bpy.data.textures.get(self.envmap_name, None)
if texture is None:
raise ExportError("{}: Texture '{}' not found".format(self.key_name, self.envmap_name))
if texture.type != "ENVIRONMENT_MAP":
raise ExportError("{}: Texture '{}' is not an ENVIRONMENT MAP".format(self.key_name, self.envmap_name))
if self.envmap:
# maybe, just maybe, we're absuing our privledges?
dem = exporter.mesh.material.export_dynamic_env(bo, None, texture, plDynamicEnvMap)
dem = exporter.mesh.material.export_dynamic_env(bo, None, self.envmap, plDynamicEnvMap)
waveset.envMap = dem.key
state.envCenter = dem.position
state.envRefresh = dem.refreshRate
@ -293,15 +290,30 @@ class PlasmaWaterModifier(PlasmaModifierProperties, bpy.types.PropertyGroup):
if not mods.water_shore.enabled:
mods.water_shore.convert_default(state)
@classmethod
def _idprop_mapping(cls):
return {"wind_object": "wind_object_name",
"envmap": "envmap_name"}
def _idprop_sources(self):
return {"wind_object_name": bpy.data.objects,
"envmap_name": bpy.data.textures}
@property
def key_name(self):
return "{}_WaveSet7".format(self.id_data.name)
class PlasmaShoreObject(bpy.types.PropertyGroup):
class PlasmaShoreObject(idprops.IDPropObjectMixin, bpy.types.PropertyGroup):
display_name = StringProperty(name="Display Name")
object_name = StringProperty(name="Shore Object",
description="Object that waves crash upon")
shore_object = PointerProperty(name="Shore Object",
description="Object that waves crash upon",
type=bpy.types.Object,
poll=idprops.poll_mesh_objects)
@classmethod
def _idprop_mapping(cls):
return {"shore_object": "object_name"}
class PlasmaWaterShoreModifier(PlasmaModifierProperties):
@ -365,10 +377,9 @@ class PlasmaWaterShoreModifier(PlasmaModifierProperties):
wavestate = waveset.state
for i in self.shores:
shore = bpy.data.objects.get(i.object_name, None)
if shore is None:
raise ExportError("'{}': Shore Object '{}' does not exist".format(self.key_name, i.object_name))
waveset.addShore(exporter.mgr.find_create_key(plSceneObject, bl=shore))
if i.shore_object is None:
raise ExportError("'{}': Shore Object for '{}' is invalid".format(self.key_name, i.display_name))
waveset.addShore(exporter.mgr.find_create_key(plSceneObject, bl=i.shore_object))
wavestate.wispiness = self.wispiness / 100.0
wavestate.minColor = hsColorRGBA(*self.shore_tint, alpha=(self.shore_opacity / 100.0))

12
korman/ui/modifiers/water.py

@ -19,9 +19,9 @@ def swimregion(modifier, layout, context):
split = layout.split()
col = split.column()
col.label("Detector Region:")
col.prop_search(modifier, "region_name", bpy.data, "objects", text="")
col.prop(modifier, "region", text="")
region_bo = bpy.data.objects.get(modifier.region_name, None)
region_bo = modifier.region
col = split.column()
col.enabled = region_bo is not None
bounds_src = region_bo if region_bo is not None else modifier.id_data
@ -52,11 +52,11 @@ def swimregion(modifier, layout, context):
col.prop(modifier, "near_velocity", text="Near")
col.prop(modifier, "far_velocity", text="Far")
layout.prop_search(modifier, "current_object", bpy.data, "objects")
layout.prop(modifier, "current")
def water_basic(modifier, layout, context):
layout.prop_search(modifier, "wind_object_name", bpy.data, "objects")
layout.prop_search(modifier, "envmap_name", bpy.data, "textures")
layout.prop(modifier, "wind_object")
layout.prop(modifier, "envmap")
row = layout.row()
row.prop(modifier, "wind_speed")
@ -128,7 +128,7 @@ def water_shore(modifier, layout, context):
# Display the active shore
if modifier.shores:
shore = modifier.shores[modifier.active_shore_index]
layout.prop_search(shore, "object_name", bpy.data, "objects", icon="MESH_DATA")
layout.prop(shore, "shore_object", icon="MESH_DATA")
split = layout.split()
col = split.column()

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