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Use artist light group settings for vcols.

pull/170/head
Adam Johnson 5 years ago
parent
commit
67d05f7da5
Signed by: Hoikas
GPG Key ID: 0B6515D6FF6F271E
  1. 4
      korman/exporter/etlight.py

4
korman/exporter/etlight.py

@ -178,7 +178,7 @@ class LightBaker(_MeshManager):
if mat_name not in self._lightgroups: if mat_name not in self._lightgroups:
self._lightgroups[mat_name] = lg self._lightgroups[mat_name] = lg
if user_lg is None: if not user_lg:
if not lg or bool(lg.objects) is False: if not lg or bool(lg.objects) is False:
source = [i for i in bpy.context.scene.objects if i.type == "LAMP"] source = [i for i in bpy.context.scene.objects if i.type == "LAMP"]
else: else:
@ -372,7 +372,7 @@ class LightBaker(_MeshManager):
# Create a special light group for baking # Create a special light group for baking
user_lg = modifier.lights if modifier.enabled else None user_lg = modifier.lights if modifier.enabled else None
if not self._generate_lightgroup(bo): if not self._generate_lightgroup(bo, user_lg):
return False return False
# I have heard tale of some moar "No valid image to bake to" boogs if there is a really # I have heard tale of some moar "No valid image to bake to" boogs if there is a really

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