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@ -243,7 +243,9 @@ class MeshConverter:
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geospan.vertices = data.vertices |
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def export_object(self, bo): |
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# Have we already exported this mesh? |
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# If this object has modifiers, then it's a unique mesh, and we don't need to try caching it |
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# Otherwise, let's *try* to share meshes as best we can... |
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if not bo.modifiers: |
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drawables = self._mesh_geospans.get(bo.data, None) |
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if drawables is None: |
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drawables = self._export_mesh(bo) |
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@ -258,9 +260,8 @@ class MeshConverter:
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self._export_static_lighting(bo) |
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# Step 0.9: Update the mesh such that we can do things and schtuff... |
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mesh = bo.data |
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mesh.update(calc_tessface=True) |
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mesh = bo.to_mesh(bpy.context.scene, True, "RENDER", calc_tessface=True) |
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with helpers.TemporaryObject(mesh, bpy.data.meshes.remove): |
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# Step 1: Export all of the doggone materials. |
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geospans = self._export_material_spans(bo, mesh) |
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