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@ -204,9 +204,7 @@ class LightConverter: |
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pl_light = self.get_light_key(obj, lamp, None) |
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pl_light = self.get_light_key(obj, lamp, None) |
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if self._is_projection_lamp(lamp): |
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if self._is_projection_lamp(lamp): |
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print(" [{}] PermaProj '{}'".format(lamp.type, obj.name)) |
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print(" [{}] PermaProj '{}'".format(lamp.type, obj.name)) |
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permaProj.append(pl_light) |
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permaProjs.append(pl_light) |
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# TODO: run this through the material exporter... |
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# need to do some work to make the texture slot code not assume it's working with a material |
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else: |
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else: |
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print(" [{}] PermaLight '{}'".format(lamp.type, obj.name)) |
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print(" [{}] PermaLight '{}'".format(lamp.type, obj.name)) |
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permaLights.append(pl_light) |
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permaLights.append(pl_light) |
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