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@ -104,7 +104,7 @@ class MaterialConverter:
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# export many slots in one go. Think stencils. |
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i = 0 |
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while i < len(slots): |
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i += self._export_texture_slot(bo, bm, hsgmat, slots, i) |
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i += self.export_texture_slot(bo, bm, hsgmat, slots, i) |
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# Plasma makes several assumptions that every hsGMaterial has at least one layer. If this |
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# material had no Textures, we will need to initialize a default layer |
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@ -138,23 +138,25 @@ class MaterialConverter:
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# Wasn't that easy? |
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return hsgmat.key |
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def _export_texture_slot(self, bo, bm, hsgmat, slots, idx): |
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def export_texture_slot(self, bo, bm, hsgmat, slots, idx, blend_flags=True): |
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slot = slots[idx] |
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num_exported = 1 |
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name = "{}_{}".format(bm.name, slot.name) |
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name = "{}_{}".format(bm.name if bm is not None else bo.name, slot.name) |
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print(" Exporting Plasma Layer '{}'".format(name)) |
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layer = self._mgr.add_object(plLayer, name=name, bl=bo) |
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self._propagate_material_settings(bm, layer) |
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if bm is not None: |
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self._propagate_material_settings(bm, layer) |
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# UVW Channel |
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for i, uvchan in enumerate(bo.data.uv_layers): |
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if uvchan.name == slot.uv_layer: |
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layer.UVWSrc = i |
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print(" Using UV Map #{} '{}'".format(i, name)) |
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break |
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else: |
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print(" No UVMap specified... Blindly using the first one, maybe it exists :|") |
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if slot.texture_coords == "UV": |
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for i, uvchan in enumerate(bo.data.uv_layers): |
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if uvchan.name == slot.uv_layer: |
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layer.UVWSrc = i |
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print(" Using UV Map #{} '{}'".format(i, name)) |
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break |
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else: |
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print(" No UVMap specified... Blindly using the first one, maybe it exists :|") |
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# Transform |
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xform = hsMatrix44() |
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@ -162,8 +164,12 @@ class MaterialConverter:
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xform.setScale(hsVector3(*slot.scale)) |
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layer.transform = xform |
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wantStencil, canStencil = slot.use_stencil, slot.use_stencil and bm is not None |
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if wantStencil and not canStencil: |
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self._exporter().report.warn("{} wants to stencil, but this is not a real Material".format(slot.name)) |
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state = layer.state |
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if slot.use_stencil: |
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if canStencil: |
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hsgmat.compFlags |= hsGMaterial.kCompNeedsBlendChannel |
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state.blendFlags |= hsGMatState.kBlendAlpha | hsGMatState.kBlendAlphaMult | hsGMatState.kBlendNoTexColor |
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if slot.texture.type == "BLEND": |
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@ -176,7 +182,7 @@ class MaterialConverter:
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if len(slots) == nextIdx: |
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raise ExportError("Texture Slot '{}' wants to be a stencil, but there are no more TextureSlots.".format(slot.name)) |
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print(" --- BEGIN STENCIL ---") |
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self._export_texture_slot(bo, bm, hsgmat, slots, nextIdx) |
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self.export_texture_slot(bo, bm, hsgmat, slots, nextIdx) |
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print(" --- END STENCIL ---") |
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num_exported += 1 |
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@ -186,7 +192,7 @@ class MaterialConverter:
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prev_state.miscFlags |= hsGMatState.kMiscBindNext | hsGMatState.kMiscRestartPassHere |
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if not prev_state.blendFlags & hsGMatState.kBlendMask: |
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prev_state.blendFlags |= hsGMatState.kBlendAlpha |
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else: |
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elif blend_flags: |
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# Standard layer flags ahoy |
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if slot.blend_type == "ADD": |
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state.blendFlags |= hsGMatState.kBlendAddColorTimesAlpha |
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@ -204,18 +210,24 @@ class MaterialConverter:
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state.blendFlags |= hsGMatState.kBlendAlphaTestHigh |
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# Export the specific texture type |
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self._tex_exporters[texture.type](bo, hsgmat, layer, slot) |
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self._tex_exporters[texture.type](bo, layer, slot) |
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# Export any layer animations |
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layer = self._export_layer_animations(bo, bm, slot, idx, hsgmat, layer) |
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layer = self._export_layer_animations(bo, bm, slot, idx, layer) |
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hsgmat.addLayer(layer.key) |
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return num_exported |
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if hsgmat is None: |
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return layer |
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else: |
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hsgmat.addLayer(layer.key) |
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return num_exported |
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def _export_layer_animations(self, bo, bm, tex_slot, idx, hsgmat, base_layer): |
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def _export_layer_animations(self, bo, bm, tex_slot, idx, base_layer): |
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"""Exports animations on this texture and chains the Plasma layers as needed""" |
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def harvest_fcurves(bl_id, collection, data_path=None): |
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if bl_id is None: |
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return None |
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anim = bl_id.animation_data |
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if anim is not None: |
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action = anim.action |
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@ -241,7 +253,7 @@ class MaterialConverter:
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# and chain this biotch up as best we can. |
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layer_animation = None |
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for attr, converter in self._animation_exporters.items(): |
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ctrl = converter(bm, tex_slot, base_layer, fcurves) |
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ctrl = converter(tex_slot, base_layer, fcurves) |
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if ctrl is not None: |
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if layer_animation is None: |
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name = "{}_LayerAnim".format(base_layer.key.name) |
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@ -274,7 +286,7 @@ class MaterialConverter:
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# Well, we had some FCurves but they were garbage... Too bad. |
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return base_layer |
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def _export_layer_opacity_animation(self, bm, tex_slot, base_layer, fcurves): |
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def _export_layer_opacity_animation(self, tex_slot, base_layer, fcurves): |
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for i in fcurves: |
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if i.data_path == "plasma_layer.opacity": |
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base_layer.state.blendFlags |= hsGMatState.kBlendAlpha |
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@ -282,7 +294,7 @@ class MaterialConverter:
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return ctrl |
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return None |
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def _export_layer_transform_animation(self, bm, tex_slot, base_layer, fcurves): |
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def _export_layer_transform_animation(self, tex_slot, base_layer, fcurves): |
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pos_fcurves = [i for i in fcurves if i.data_path.find("offset") != -1] |
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scale_fcurves = [i for i in fcurves if i.data_path.find("scale") != -1] |
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@ -290,7 +302,7 @@ class MaterialConverter:
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ctrl = self._exporter().animation.make_matrix44_controller(pos_fcurves, scale_fcurves, tex_slot.offset, tex_slot.scale) |
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return ctrl |
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def _export_texture_type_environment_map(self, bo, hsgmat, layer, slot): |
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def _export_texture_type_environment_map(self, bo, layer, slot): |
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"""Exports a Blender EnvironmentMapTexture to a plLayer""" |
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texture = slot.texture |
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@ -300,7 +312,7 @@ class MaterialConverter:
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pl_env = plDynamicCamMap |
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else: |
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pl_env = plDynamicEnvMap |
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pl_env = self.export_dynamic_env(bo, hsgmat, layer, texture, pl_env) |
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pl_env = self.export_dynamic_env(bo, layer, texture, pl_env) |
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else: |
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# We should really export a CubicEnvMap here, but we have a good setup for DynamicEnvMaps |
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# that create themselves when the explorer links in, so really... who cares about CEMs? |
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@ -309,7 +321,7 @@ class MaterialConverter:
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layer.state.shadeFlags |= hsGMatState.kShadeEnvironMap |
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layer.texture = pl_env.key |
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def export_dynamic_env(self, bo, hsgmat, layer, texture, pl_class): |
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def export_dynamic_env(self, bo, layer, texture, pl_class): |
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# To protect the user from themselves, let's check to make sure that a DEM/DCM matching this |
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# viewpoint object has not already been exported... |
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bl_env = texture.environment_map |
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@ -408,7 +420,7 @@ class MaterialConverter:
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return pl_env |
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def _export_texture_type_image(self, bo, hsgmat, layer, slot): |
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def _export_texture_type_image(self, bo, layer, slot): |
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"""Exports a Blender ImageTexture to a plLayer""" |
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texture = slot.texture |
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@ -457,7 +469,7 @@ class MaterialConverter:
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print(" Found another user of '{}'".format(texture.image.name)) |
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self._pending[key].append(layer.key) |
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def _export_texture_type_none(self, bo, hsgmat, layer, texture): |
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def _export_texture_type_none(self, bo, layer, texture): |
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# We'll allow this, just for sanity's sake... |
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pass |
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