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Plasma game installs are a per-user config item and should not be stored in a blend file. Considering that we will be adding more per-user configs, namely Python 2.[2|3|7] install directories, it seems like a good move to go ahead and move the games over.pull/128/head
Adam Johnson
6 years ago
9 changed files with 184 additions and 80 deletions
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# This file is part of Korman. |
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# |
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# Korman is free software: you can redistribute it and/or modify |
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# it under the terms of the GNU General Public License as published by |
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# the Free Software Foundation, either version 3 of the License, or |
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# (at your option) any later version. |
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# |
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# Korman is distributed in the hope that it will be useful, |
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# but WITHOUT ANY WARRANTY; without even the implied warranty of |
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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# GNU General Public License for more details. |
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# |
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# You should have received a copy of the GNU General Public License |
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# along with Korman. If not, see <http://www.gnu.org/licenses/>. |
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import bpy |
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from bpy.props import * |
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game_versions = [("pvPrime", "Ages Beyond Myst (63.11)", "Targets the original Uru (Live) game"), |
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("pvPots", "Path of the Shell (63.12)", "Targets the most recent offline expansion pack"), |
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("pvMoul", "Myst Online: Uru Live (70)", "Targets the most recent online game")] |
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class PlasmaGame(bpy.types.PropertyGroup): |
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name = StringProperty(name="Name", |
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description="Name of the Plasma Game", |
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options=set()) |
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path = StringProperty(name="Path", |
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description="Path to this Plasma Game", |
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options=set()) |
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version = EnumProperty(name="Version", |
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description="Plasma version of this game", |
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items=game_versions, |
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options=set()) |
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class KormanAddonPreferences(bpy.types.AddonPreferences): |
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bl_idname = __package__ |
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games = CollectionProperty(type=PlasmaGame) |
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active_game_index = IntProperty(options={"SKIP_SAVE"}) |
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def draw(self, context): |
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layout = self.layout |
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layout.label("Plasma Games:") |
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row = layout.row() |
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row.template_list("PlasmaGameListRW", "games", self, "games", self, |
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"active_game_index", rows=2) |
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col = row.column(align=True) |
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col.operator("world.plasma_game_add", icon="ZOOMIN", text="") |
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col.operator("world.plasma_game_remove", icon="ZOOMOUT", text="") |
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col.operator("world.plasma_game_convert", icon="IMPORT", text="") |
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# Game Properties |
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active_game_index = self.active_game_index |
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if bool(self.games) and active_game_index < len(self.games): |
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active_game = self.games[active_game_index] |
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layout.separator() |
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box = layout.box() |
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box.prop(active_game, "path", emboss=False) |
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box.prop(active_game, "version") |
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box.separator() |
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row = box.row(align=True) |
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op = row.operator("world.plasma_game_add", icon="FILE_FOLDER", text="Change Path") |
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op.filepath = active_game.path |
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op.game_index = active_game_index |
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@classmethod |
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def register(cls): |
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# Register the old-timey per-world Plasma Games for use in the conversion |
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# operator. What fun. I guess.... |
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from .properties.prop_world import PlasmaGames |
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PlasmaGames.games = CollectionProperty(type=PlasmaGame) |
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