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Don't export auto vertex light if there is an LM

pull/6/head
Adam Johnson 10 years ago
parent
commit
4ae31de59d
  1. 6
      korman/exporter/mesh.py

6
korman/exporter/mesh.py

@ -144,7 +144,7 @@ class MeshConverter:
# at home (and actually enjoys reading these lawgs)
print(" Bounds and SpaceTree in the saddle")
def _export_geometry(self, mesh, geospans):
def _export_geometry(self, bo, mesh, geospans):
_geodatacls = type("_GeoData",
(object,),
{
@ -160,7 +160,7 @@ class MeshConverter:
name = vcol_layer.name.lower()
if name in _VERTEX_COLOR_LAYERS:
color = vcol_layer.data
elif name == "autocolor" and color is None:
elif name == "autocolor" and color is None and not bo.plasma_modifiers.lightmap.enabled:
color = vcol_layer.data
elif name == "alpha":
alpha = vcol_layer.data
@ -262,7 +262,7 @@ class MeshConverter:
geospans = self._export_material_spans(bo, mesh)
# Step 2: Export Blender mesh data to Plasma GeometrySpans
self._export_geometry(mesh, geospans)
self._export_geometry(bo, mesh, geospans)
# Step 3: Add plGeometrySpans to the appropriate DSpan and create indices
_diindices = {}

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