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@ -57,7 +57,7 @@ class AnimationConverter:
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if isinstance(bo.data, bpy.types.Camera): |
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applicators.append(self._convert_camera_animation(bo, so, obj_fcurves, data_fcurves)) |
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else: |
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applicators.append(self._convert_transform_animation(bo.name, obj_fcurves, bo.matrix_basis)) |
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applicators.append(self._convert_transform_animation(bo, obj_fcurves, bo.matrix_basis)) |
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if bo.plasma_modifiers.soundemit.enabled: |
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applicators.extend(self._convert_sound_volume_animation(bo.name, obj_fcurves, bo.plasma_modifiers.soundemit)) |
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if isinstance(bo.data, bpy.types.Lamp): |
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@ -184,7 +184,7 @@ class AnimationConverter:
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# If we exported any FOV animation at all, then we need to ensure there is an applicator |
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# returned from here... At bare minimum, we'll need the applicator with an empty |
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# CompoundController. This should be sufficient to keep CWE from crashing... |
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applicator = self._convert_transform_animation(bo.name, obj_fcurves, bo.matrix_basis, allow_empty=has_fov_anim) |
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applicator = self._convert_transform_animation(bo, obj_fcurves, bo.matrix_basis, allow_empty=has_fov_anim) |
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camera = locals().get("camera", self._mgr.find_create_object(plCameraModifier, so=so)) |
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camera.animated = applicator is not None |
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return applicator |
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@ -369,14 +369,14 @@ class AnimationConverter:
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applicator.channel = channel |
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yield applicator |
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def _convert_transform_animation(self, name, fcurves, xform, allow_empty=False) -> Union[None, plMatrixChannelApplicator]: |
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tm = self.convert_transform_controller(fcurves, xform, allow_empty) |
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def _convert_transform_animation(self, bo, fcurves, xform, allow_empty=False) -> Union[None, plMatrixChannelApplicator]: |
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tm = self.convert_transform_controller(fcurves, bo.rotation_mode, xform, allow_empty) |
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if tm is None and not allow_empty: |
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return None |
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applicator = plMatrixChannelApplicator() |
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applicator.enabled = True |
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applicator.channelName = name |
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applicator.channelName = bo.name |
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channel = plMatrixControllerChannel() |
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channel.controller = tm |
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applicator.channel = channel |
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@ -384,13 +384,12 @@ class AnimationConverter:
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return applicator |
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def convert_transform_controller(self, fcurves, xform, allow_empty=False) -> Union[None, plCompoundController]: |
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def convert_transform_controller(self, fcurves, rotation_mode: str, xform, allow_empty=False) -> Union[None, plCompoundController]: |
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if not fcurves and not allow_empty: |
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return None |
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pos = self.make_pos_controller(fcurves, "location", xform.to_translation()) |
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# TODO: support rotation_quaternion |
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rot = self.make_rot_controller(fcurves, "rotation_euler", xform.to_euler()) |
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rot = self.make_rot_controller(fcurves, rotation_mode, xform) |
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scale = self.make_scale_controller(fcurves, "scale", xform.to_scale()) |
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if pos is None and rot is None and scale is None: |
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if not allow_empty: |
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@ -459,19 +458,54 @@ class AnimationConverter:
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ctrl = self._make_point3_controller(keyframes, bez_chans) |
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return ctrl |
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def make_rot_controller(self, fcurves, data_path : str, default_xform, convert=None) -> Union[None, plCompoundController, plLeafController]: |
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rot_curves = [i for i in fcurves if i.data_path == data_path and i.keyframe_points] |
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keyframes, bez_chans = self._process_keyframes(rot_curves, 3, default_xform, convert=None) |
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if not keyframes: |
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def make_rot_controller(self, fcurves, rotation_mode: str, default_xform, convert=None) -> Union[None, plCompoundController, plLeafController]: |
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if rotation_mode in {"AXIS_ANGLE", "QUATERNION"}: |
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rot_curves = [i for i in fcurves if i.data_path == "rotation_{}".format(rotation_mode.lower()) and i.keyframe_points] |
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if not rot_curves: |
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return None |
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# Ugh. Unfortunately, it appears Blender's default interpolation is bezier. So who knows if |
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# many users will actually see the benefit here? Makes me sad. |
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default_xform = default_xform.to_quaternion() |
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if rotation_mode == "AXIS_ANGLE": |
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default_xform = default_xform.to_axis_angle() |
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default_xform = (default_xform[1], default_xform[0].x, default_xform[0].y, default_xform[0].z) |
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if convert is not None: |
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convert = lambda x: convert(mathutils.Quaternion(x[1:4], x[0]))[:] |
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else: |
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convert = lambda x: mathutils.Quaternion(x[1:4], x[0])[:] |
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# Just dropping bezier stuff on the floor because Plasma does not support it, and |
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# I think that opting into quaternion keyframes is a good enough indication that |
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# you're OK with that. |
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keyframes, bez_chans = self._process_keyframes(rot_curves, 4, default_xform, convert) |
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if keyframes: |
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return self._make_quat_controller(keyframes) |
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else: |
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rot_curves = [i for i in fcurves if i.data_path == "rotation_euler" and i.keyframe_points] |
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if not rot_curves: |
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return None |
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# OK, so life is complicated with Euler keyframes because apparently they can store |
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# different "orders" that really only become apparent when the engine converts them |
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# into a quaternion to use in an animation. Converting orders isn't as simple as swapping |
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# XYZ around, so we have to bus this through quaternion??? Ugh. |
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def convert_euler_keyframe(euler_array: Tuple[float, float, float]): |
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euler = mathutils.Euler(euler_array, rotation_mode) |
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result = euler.to_quaternion().to_euler("XYZ") |
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if convert is not None: |
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result = convert(result) |
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return result[:] |
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euler_convert = convert_euler_keyframe if rotation_mode != "XYZ" else convert |
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keyframes, bez_chans = self._process_keyframes(rot_curves, 3, default_xform.to_euler(rotation_mode), euler_convert) |
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if keyframes: |
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# Once again, quaternion keyframes do not support bezier interpolation. Ideally, |
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# we would just drop support for rotation beziers entirely to simplify all this |
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# Euler crap, but some artists may require bezier interpolation... |
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if bez_chans: |
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ctrl = self._make_scalar_compound_controller(keyframes, bez_chans) |
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return self._make_scalar_compound_controller(keyframes, bez_chans) |
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else: |
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ctrl = self._make_quat_controller( keyframes) |
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return ctrl |
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return self._make_quat_controller(keyframes) |
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def make_scale_controller(self, fcurves, data_path: str, default_xform, convert=None) -> plLeafController: |
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scale_curves = [i for i in fcurves if i.data_path == data_path and i.keyframe_points] |
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@ -535,8 +569,19 @@ class AnimationConverter:
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exported.type = keyframe_type |
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# NOTE: quat keyframes don't do bezier nonsense |
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value = mathutils.Euler(keyframe.values) |
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values = keyframe.values |
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num_channels = len(values) |
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if num_channels == 3: |
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value = mathutils.Euler(values) |
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exported.value = utils.quaternion(value.to_quaternion()) |
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elif num_channels == 4: |
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# Blender orders its quats WXYZ (nonstandard) but Plasma uses XYZW (standard) |
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# Also note that manual incoming quat data might be goofy, so renormalize |
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value = mathutils.Quaternion(values) |
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value.normalize() |
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exported.value = utils.quaternion(value) |
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else: |
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raise ValueError("Unexpected number of channels in quaternion keyframe {}".format(num_channels)) |
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exported_frames.append(exported) |
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ctrl.keys = (exported_frames, keyframe_type) |
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return ctrl |
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