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EnableMsg logic node

pull/10/head
Adam Johnson 10 years ago
parent
commit
2898e269e8
  1. 45
      korman/nodes/node_messages.py

45
korman/nodes/node_messages.py

@ -220,6 +220,51 @@ class PlasmaAnimCmdMsgNode(PlasmaMessageNode, bpy.types.Node):
return self.event != "NONE"
class PlasmaEnableMsgNode(PlasmaMessageNode, bpy.types.Node):
bl_category = "MSG"
bl_idname = "PlasmaEnableMsgNode"
bl_label = "Enable/Disable"
cmd = EnumProperty(name="Command",
description="How should we affect the object's state?",
items=[("kDisable", "Disable", "Deactivate the object"),
("kEnable", "Enable", "Activate the object")],
default="kEnable")
object_name = StringProperty(name="Object",
description="Object whose state we are changing")
settings = EnumProperty(name="Affects",
description="Which attributes should we change",
items=[("kAudible", "Audio", "Sounds played by this object"),
("kPhysical", "Physics", "Physical simulation of the object"),
("kDrawable", "Visibility", "Visibility of the object")],
options={"ENUM_FLAG"},
default={"kAudible", "kDrawable", "kPhysical"})
def convert_message(self, exporter, tree, so):
msg = plEnableMsg()
target_bo = bpy.data.objects.get(self.object_name, None)
if target_bo is None:
self.raise_error("target object '{}' is invalid".format(self.object_name))
msg.addReceiver(exporter.mgr.find_create_key(plSceneObject, bl=target_bo))
msg.setCmd(getattr(plEnableMsg, self.cmd), True)
# If we have a full house, let's send it to all the SO's generic modifiers as by compressing
# to kAll :) -- And no, this is not a bug. We do put the named types in commands. The types
# bit vector is for raw Plasma class IDs listing which modifier types we prop to if "kByType"
# is a command. Nice flexibility--I have no idea where that's used in Uru though...
if len(self.settings) == 3:
msg.setCmd(plEnableMsg.kAll, True)
else:
for i in self.settings:
msg.setCmd(getattr(plEnableMsg, i), True)
return msg
def draw_buttons(self, context, layout):
layout.prop(self, "cmd")
layout.prop_search(self, "object_name", bpy.data, "objects")
layout.prop(self, "settings")
class PlasmaOneShotMsgNode(PlasmaMessageNode, bpy.types.Node):
bl_category = "MSG"
bl_idname = "PlasmaOneShotMsgNode"

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