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@ -21,7 +21,7 @@ from ...exporter.mesh import _VERTEX_COLOR_LAYERS |
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class DecalMgrListUI(bpy.types.UIList): |
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class DecalMgrListUI(bpy.types.UIList): |
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def draw_item(self, context, layout, data, item, icon, active_data, active_property, index=0, flt_flag=0): |
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def draw_item(self, context, layout, data, item, icon, active_data, active_property, index=0, flt_flag=0): |
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if item.name: |
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if item.name: |
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layout.label(item.name) |
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layout.label(item.name, icon="BRUSH_DATA") |
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layout.prop(item, "enabled", text="") |
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layout.prop(item, "enabled", text="") |
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else: |
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else: |
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layout.label("[Empty]") |
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layout.label("[Empty]") |
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@ -50,7 +50,7 @@ def decal_print(modifier, layout, context): |
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decal_mgr = next((i for i in scene.decal_managers if i.display_name == mgr_ref), None) |
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decal_mgr = next((i for i in scene.decal_managers if i.display_name == mgr_ref), None) |
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layout.alert = decal_mgr is None |
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layout.alert = decal_mgr is None |
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layout.prop_search(mgr_ref, "name", scene, "decal_managers", icon="NONE") |
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layout.prop_search(mgr_ref, "name", scene, "decal_managers", icon="BRUSH_DATA") |
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layout.alert = False |
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layout.alert = False |
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def decal_receive(modifier, layout, context): |
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def decal_receive(modifier, layout, context): |
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@ -65,7 +65,7 @@ def decal_receive(modifier, layout, context): |
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decal_mgr = next((i for i in scene.decal_managers if i.display_name == mgr_ref), None) |
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decal_mgr = next((i for i in scene.decal_managers if i.display_name == mgr_ref), None) |
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layout.alert = decal_mgr is None |
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layout.alert = decal_mgr is None |
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layout.prop_search(mgr_ref, "name", scene, "decal_managers", icon="NONE") |
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layout.prop_search(mgr_ref, "name", scene, "decal_managers", icon="BRUSH_DATA") |
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def fademod(modifier, layout, context): |
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def fademod(modifier, layout, context): |
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layout.prop(modifier, "fader_type") |
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layout.prop(modifier, "fader_type") |
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