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https://github.com/H-uru/korman.git
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Some style nitpicks
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@ -25,6 +25,8 @@ _BL2PL = {
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"SUN": plDirectionalLightInfo,
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"SUN": plDirectionalLightInfo,
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}
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}
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_FAR_POWER = 15.0
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class LightConverter:
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class LightConverter:
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def __init__(self, exporter):
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def __init__(self, exporter):
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self._exporter = weakref.ref(exporter)
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self._exporter = weakref.ref(exporter)
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@ -57,16 +59,9 @@ class LightConverter:
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def _convert_attenuation(self, bl, pl):
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def _convert_attenuation(self, bl, pl):
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intens = bl.energy
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intens = bl.energy
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if intens < 0:
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if intens < 0:
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intens = -intens
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intens = -intens
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attenEnd = bl.distance * 2 if bl.use_sphere else bl.distance
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if bl.use_sphere:
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attenEnd = bl.distance
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else:
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attenEnd = bl.distance * 2
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kFarPowerConst = 15.0 # From Plasma's plSillyLightKonstants
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if bl.falloff_type == "CONSTANT":
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if bl.falloff_type == "CONSTANT":
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print(" Attenuation: No Falloff")
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print(" Attenuation: No Falloff")
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@ -77,18 +72,14 @@ class LightConverter:
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elif bl.falloff_type == "INVERSE_LINEAR":
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elif bl.falloff_type == "INVERSE_LINEAR":
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print(" Attenuation: Inverse Linear")
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print(" Attenuation: Inverse Linear")
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pl.attenConst = 1.0
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pl.attenConst = 1.0
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pl.attenLinear = (intens * kFarPowerConst - 1.0) / attenEnd
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pl.attenLinear = max(0.0, (intens * _FAR_POWER - 1.0) / attenEnd)
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if pl.attenLinear < 0:
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pl.attenLinear = 0
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pl.attenQuadratic = 0.0
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pl.attenQuadratic = 0.0
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pl.attenCutoff = attenEnd
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pl.attenCutoff = attenEnd
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elif bl.falloff_type == "INVERSE_SQUARE":
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elif bl.falloff_type == "INVERSE_SQUARE":
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print(" Attenuation: Inverse Square")
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print(" Attenuation: Inverse Square")
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pl.attenConst = 1.0
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pl.attenConst = 1.0
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pl.attenLinear = 0.0
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pl.attenLinear = 0.0
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pl.attenQuadratic = (intens * kFarPowerConst - 1.0) / (attenEnd * attenEnd)
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pl.attenQuadratic = max(0.0, (intens * _FAR_POWER - 1.0) / (attenEnd * attenEnd))
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if pl.attenQuadratic < 0:
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pl.attenQuadratic = 0
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pl.attenCutoff = attenEnd
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pl.attenCutoff = attenEnd
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else:
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else:
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raise BlenderOptionNotSupportedError(bl.falloff_type)
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raise BlenderOptionNotSupportedError(bl.falloff_type)
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@ -112,10 +103,10 @@ class LightConverter:
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diff_color = [i * energy for i in bl_light.color]
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diff_color = [i * energy for i in bl_light.color]
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spec_color = [i for i in bl_light.color]
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spec_color = [i for i in bl_light.color]
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diff_str = "({:.4f}, {:.4f}, {:.4f})".format(diff_color[0], diff_color[1], diff_color[2])
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diff_str = "({:.4f}, {:.4f}, {:.4f})".format(*diff_color)
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diff_color.append(energy)
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diff_color.append(energy)
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spec_str = "({:.4f}, {:.4f}, {:.4f})".format(spec_color[0], spec_color[1], spec_color[2])
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spec_str = "({:.4f}, {:.4f}, {:.4f})".format(*spec_color)
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spec_color.append(energy)
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spec_color.append(energy)
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# Do we *only* want a shadow?
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# Do we *only* want a shadow?
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