|
|
|
# This file is part of Korman.
|
|
|
|
#
|
|
|
|
# Korman is free software: you can redistribute it and/or modify
|
|
|
|
# it under the terms of the GNU General Public License as published by
|
|
|
|
# the Free Software Foundation, either version 3 of the License, or
|
|
|
|
# (at your option) any later version.
|
|
|
|
#
|
|
|
|
# Korman is distributed in the hope that it will be useful,
|
|
|
|
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
# GNU General Public License for more details.
|
|
|
|
#
|
|
|
|
# You should have received a copy of the GNU General Public License
|
|
|
|
# along with Korman. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
import bpy
|
|
|
|
from bpy.props import *
|
|
|
|
|
|
|
|
from .. import idprops
|
|
|
|
|
|
|
|
class PlasmaLamp(idprops.IDPropObjectMixin, bpy.types.PropertyGroup):
|
|
|
|
affect_characters = BoolProperty(name="Affect Avatars",
|
|
|
|
description="This lamp affects avatars",
|
|
|
|
options=set(),
|
|
|
|
default=True)
|
|
|
|
|
|
|
|
# Shadow settings
|
|
|
|
cast_shadows = BoolProperty(name="Cast",
|
|
|
|
description="This lamp casts runtime shadows",
|
|
|
|
default=True)
|
|
|
|
shadow_falloff = FloatProperty(name="Falloff",
|
|
|
|
description="Distance from the Lamp past which we don't cast shadows",
|
|
|
|
min=5.0, max=50.0, default=10.0,
|
|
|
|
options=set())
|
|
|
|
shadow_distance = FloatProperty(name="Fade Distance",
|
|
|
|
description="Distance at which the shadow has completely faded out",
|
|
|
|
min=0.0, max=500.0, default=0.0,
|
|
|
|
options=set())
|
|
|
|
shadow_power = IntProperty(name="Power",
|
|
|
|
description="Multiplier for the shadow's intensity",
|
|
|
|
min=0, max=200, default=100,
|
|
|
|
options=set(), subtype="PERCENTAGE")
|
|
|
|
shadow_self = BoolProperty(name="Self-Shadow",
|
|
|
|
description="This light can cause objects to cast shadows on themselves",
|
|
|
|
default=False,
|
|
|
|
options=set())
|
|
|
|
shadow_quality = EnumProperty(name="Shadow Quality",
|
|
|
|
description="Maximum resolution the shadow is rendered",
|
|
|
|
items=[("ABYSMAL", "Abysmal Quality", "64x64 pixels"),
|
|
|
|
("LOW", "Low Quality", "128x128 pixels"),
|
|
|
|
("NORMAL", "Normal Quality", "256x256 pixels"),
|
|
|
|
("HIGH", "High Quality", "512x512 pixels")],
|
|
|
|
default="NORMAL",
|
|
|
|
options=set())
|
|
|
|
|
|
|
|
lamp_region = PointerProperty(name="Soft Volume",
|
|
|
|
description="Soft region this light is active inside",
|
|
|
|
type=bpy.types.Object,
|
|
|
|
poll=idprops.poll_softvolume_objects)
|
|
|
|
|
|
|
|
# For LimitedDirLights
|
|
|
|
size_height = FloatProperty(name="Height",
|
|
|
|
description="Size of the area for the Area Lamp in the Z direction",
|
|
|
|
min=0.0, default=200.0,
|
|
|
|
options=set())
|
|
|
|
|
|
|
|
def has_light_group(self, bo):
|
|
|
|
return bool(bo.users_group)
|
|
|
|
|
|
|
|
@classmethod
|
|
|
|
def _idprop_mapping(cls):
|
|
|
|
return {"lamp_region": "soft_region"}
|