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# This file is part of Korman.
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#
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# Korman is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# Korman is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with Korman. If not, see <http://www.gnu.org/licenses/>.
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import bpy
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import inspect
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from nodeitems_utils import NodeCategory, NodeItem
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import nodeitems_utils
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# Put all Korman node modules here...
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from .node_avatar import *
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from .node_conditions import *
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from .node_core import *
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from .node_deprecated import *
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from .node_logic import *
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from .node_messages import *
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from .node_python import *
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from .node_responder import *
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from .node_softvolume import *
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class PlasmaNodeCategory(NodeCategory):
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"""Plasma Node Category"""
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@classmethod
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def poll(cls, context):
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return (context.space_data.tree_type == "PlasmaNodeTree")
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# Here's what you need to know about this...
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# If you add a new category, put the pretty name here!
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# If you're making a new Node, ensure that your bl_idname attribute is present AND matches
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# the class name. Otherwise, absolutely fascinating things will happen. Don't expect for me
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# to come and rescue you from it, either.
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_kategory_names = {
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"AVATAR": "Avatar",
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"CONDITIONS": "Conditions",
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"LOGIC": "Logic",
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"MSG": "Message",
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"PYTHON": "Python",
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"SV": "Soft Volume",
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}
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class PlasmaNodeItem(NodeItem):
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def __init__(self, **kwargs):
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self._poll_add = kwargs.pop("poll_add", None)
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super().__init__(**kwargs)
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@staticmethod
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def draw(self, layout, context):
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# Blender's NodeItem completely unlists anything that polls False. We would rather
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# display the item but disabled so the user has a hint that it exists but cannot be
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# used at the present time.
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if self._poll_add is not None and not self._poll_add(context):
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row = layout.row()
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row.enabled = False
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NodeItem.draw(self, row, context)
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else:
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NodeItem.draw(self, layout, context)
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# Now, generate the categories as best we can...
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_kategories = {}
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for cls in dict(globals()).values():
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if inspect.isclass(cls):
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item = {}
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if not issubclass(cls, PlasmaNodeBase):
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continue
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if not issubclass(cls, bpy.types.Node):
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continue
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if issubclass(cls, PlasmaDeprecatedNode):
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continue
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if issubclass(cls, PlasmaTreeOutputNodeBase):
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item["poll_add"] = PlasmaTreeOutputNodeBase.poll_add
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item["nodetype"] = cls.bl_idname
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item["label"] = cls.bl_label
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kat = _kategories.setdefault(cls.bl_category, [])
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kat.append(item)
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_actual_kategories = []
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for i in sorted(_kategories.keys(), key=lambda x: _kategory_names[x]):
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# Note that even though we're sorting the category names, Blender appears to not care...
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_kat_items = [PlasmaNodeItem(**j) for j in sorted(_kategories[i], key=lambda x: x["label"])]
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_actual_kategories.append(PlasmaNodeCategory(i, _kategory_names[i], items=_kat_items))
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def register():
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nodeitems_utils.register_node_categories("PLASMA_NODES", _actual_kategories)
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def unregister():
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nodeitems_utils.unregister_node_categories("PLASMA_NODES")
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