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# This file is part of Korman.
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#
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# Korman is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# Korman is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with Korman. If not, see <http://www.gnu.org/licenses/>.
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import bpy
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import bgl
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import math
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from PyHSPlasma import *
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import weakref
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from . import explosions
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from . import utils
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# BGL doesn't know about this as of Blender 2.71
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bgl.GL_GENERATE_MIPMAP = 0x8191
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class _GLTexture:
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def __init__(self, blimg):
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self._ownit = (blimg.bindcode == 0)
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if self._ownit:
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if blimg.gl_load() != 0:
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raise explosions.GLLoadError(blimg)
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self._blimg = blimg
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def __del__(self):
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if self._ownit:
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self._blimg.gl_free()
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def __enter__(self):
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"""Sets the Blender Image as the active OpenGL texture"""
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self._previous_texture = self._get_integer(bgl.GL_TEXTURE_BINDING_2D)
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self._changed_state = (self._previous_texture != self._blimg.bindcode)
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if self._changed_state:
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bgl.glBindTexture(bgl.GL_TEXTURE_2D, self._blimg.bindcode)
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return self
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def __exit__(self, type, value, traceback):
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mipmap_state = getattr(self, "_mipmap_state", None)
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if mipmap_state is not None:
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bgl.glTexParameteri(bgl.GL_TEXTURE_2D, bgl.GL_GENERATE_MIPMAP, mipmap_state)
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if self._changed_state:
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bgl.glBindTexture(bgl.GL_TEXTURE_2D, self._previous_texture)
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def generate_mipmap(self):
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"""Generates all mip levels for this texture"""
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self._mipmap_state = self._get_tex_param(bgl.GL_GENERATE_MIPMAP)
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# Note that this is a very old feature from OpenGL 1.x -- it's new enough that Windows (and
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# Blender apparently) don't support it natively and yet old enough that it was thrown away
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# in OpenGL 3.0. The new way is glGenerateMipmap, but Blender likes oldgl, so we don't have that
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# function available to us in BGL. I don't want to deal with loading the GL dll in ctypes on
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# many platforms right now (or context headaches). If someone wants to fix this, be my guest!
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# It will simplify our state tracking a bit.
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bgl.glTexParameteri(bgl.GL_TEXTURE_2D, bgl.GL_GENERATE_MIPMAP, 1)
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def get_level_data(self, level, calc_alpha=False):
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"""Gets the uncompressed pixel data for a requested mip level, optionally calculating the alpha
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channel from the image color data
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"""
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width = self._get_tex_param(bgl.GL_TEXTURE_WIDTH, level)
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height = self._get_tex_param(bgl.GL_TEXTURE_HEIGHT, level)
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# Grab the image data
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size = width * height * 4
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buf = bgl.Buffer(bgl.GL_BYTE, size)
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bgl.glGetTexImage(bgl.GL_TEXTURE_2D, level, bgl.GL_RGBA, bgl.GL_UNSIGNED_BYTE, buf);
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# Calculate le alphas
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if calc_alpha:
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for i in range(size, 4):
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base = i*4
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r, g, b = buf[base:base+2]
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buf[base+3] = int((r + g + b) / 3)
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return bytes(buf)
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def _get_integer(self, arg):
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buf = bgl.Buffer(bgl.GL_INT, 1)
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bgl.glGetIntegerv(arg, buf)
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return int(buf[0])
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def _get_tex_param(self, param, level=None):
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buf = bgl.Buffer(bgl.GL_INT, 1)
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if level is None:
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bgl.glGetTexParameteriv(bgl.GL_TEXTURE_2D, param, buf)
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else:
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bgl.glGetTexLevelParameteriv(bgl.GL_TEXTURE_2D, level, param, buf)
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return int(buf[0])
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class MaterialConverter:
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def __init__(self, exporter):
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self._exporter = weakref.ref(exporter)
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self._hsbitmaps = {}
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def export_material(self, bo, bm):
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"""Exports a Blender Material as an hsGMaterial"""
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print(" Exporting Material '{}'".format(bm.name))
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hsgmat = self._mgr.add_object(hsGMaterial, name=bm.name, bl=bo)
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self._export_texture_slots(bo, bm, hsgmat)
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# Plasma makes several assumptions that every hsGMaterial has at least one layer. If this
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# material had no Textures, we will need to initialize a default layer
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if not hsgmat.layers:
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layer = self._mgr.add_object(plLayer, name="{}_AutoLayer".format(bm.name), bl=bo)
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self._propagate_material_settings(bm, layer)
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hsgmat.addLayer(layer.key)
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# Looks like we're done...
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return hsgmat.key
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def _export_texture_slots(self, bo, bm, hsgmat):
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for slot in bm.texture_slots:
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if slot is None or not slot.use:
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continue
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name = "{}_{}".format(bm.name, slot.name)
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print(" Exporting Plasma Layer '{}'".format(name))
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layer = self._mgr.add_object(plLayer, name=name, bl=bo)
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self._propagate_material_settings(bm, layer)
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# UVW Channel
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for i, uvchan in enumerate(bo.data.tessface_uv_textures):
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if uvchan.name == slot.uv_layer:
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layer.UVWSrc = i
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print(" Using UV Map #{} '{}'".format(i, name))
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break
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else:
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print(" No UVMap specified... Blindly using the first one, maybe it exists :|")
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# General texture flags and such
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texture = slot.texture
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# ...
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# Export the specific texture type
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export_fn = "_export_texture_type_{}".format(texture.type.lower())
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if not hasattr(self, export_fn):
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raise explosions.UnsupportedTextureError(texture, bm)
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getattr(self, export_fn)(bo, hsgmat, layer, texture)
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hsgmat.addLayer(layer.key)
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def _export_texture_type_image(self, bo, hsgmat, layer, texture):
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"""Exports a Blender ImageTexture to a plLayer"""
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# First, let's apply any relevant flags
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state = layer.state
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if texture.invert_alpha:
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state.blendFlags |= hsGMatState.kBlendInvertAlpha
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# Now, let's export the plBitmap
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# If the image is None (no image applied in Blender), we assume this is a plDynamicTextMap
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# Otherwise, we create a plMipmap and call into korlib to export the pixel data
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if texture.image is None:
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bitmap = self.add_object(plDynamicTextMap, name="{}_DynText".format(layer.key.name), bl=bo)
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else:
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# blender likes to create lots of spurious .0000001 objects :/
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name = texture.image.name
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name = name[:name.find('.')]
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if texture.use_mipmap:
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name = "{}.dds".format(name)
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else:
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name = "{}.bmp".format(name)
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if name in self._hsbitmaps:
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# well, that was easy...
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print(" Using '{}'".format(name))
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layer.texture = self._hsbitmaps[name].key
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return
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else:
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location = self._mgr.get_textures_page(bo)
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bitmap = self._TEMP_export_image(bo, name, texture)
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# Store the created plBitmap and toss onto the layer
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self._hsbitmaps[name] = bitmap
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layer.texture = bitmap.key
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def _TEMP_export_image(self, bo, name, texture):
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print(" Exporting {}".format(name))
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image = texture.image
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oWidth, oHeight = image.size
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eWidth = int(round(pow(2, math.log(oWidth, 2))))
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eHeight = int(round(pow(2, math.log(oHeight, 2))))
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if (eWidth != oWidth) or (eHeight != oHeight):
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print(" Image is not a POT ({}x{}) resizing to {}x{}".format(oWidth, oHeight, eWidth, eHeight))
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image.scale(eWidth, eHeight)
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# Basic things
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levelHint = 0 if texture.use_mipmap else 1
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compression = plBitmap.kDirectXCompression if texture.use_mipmap else plBitmap.kUncompressed
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dxt = plBitmap.kDXT5 if texture.use_alpha or texture.use_calculate_alpha else plBitmap.kDXT1
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# This wraps the call to plMipmap::Create
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mipmap = plMipmap(name=name, width=eWidth, height=eHeight, numLevels=levelHint,
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compType=compression, format=plBitmap.kRGB8888, dxtLevel=dxt)
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page = self._mgr.get_textures_page(bo)
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self._mgr.AddObject(page, mipmap)
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with _GLTexture(image) as glimage:
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if texture.use_mipmap:
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glimage.generate_mipmap()
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stuff_func = mipmap.CompressImage if compression == plBitmap.kDirectXCompression else mipmap.setLevel
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for i in range(mipmap.numLevels):
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data = glimage.get_level_data(i, texture.use_calculate_alpha)
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stuff_func(i, data)
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return mipmap
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def _export_texture_type_none(self, bo, hsgmat, layer, texture):
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# We'll allow this, just for sanity's sake...
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pass
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@property
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def _mgr(self):
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return self._exporter().mgr
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def _propagate_material_settings(self, bm, layer):
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"""Converts settings from the Blender Material to corresponding plLayer settings"""
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state = layer.state
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# Shade Flags
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if not bm.use_mist:
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state.shadeFlags |= hsGMatState.kShadeNoFog # Dead in CWE
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state.shadeFlags |= hsGMatState.kShadeReallyNoFog
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# Colors
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layer.ambient = utils.color(bpy.context.scene.world.ambient_color)
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layer.preshade = utils.color(bm.diffuse_color)
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layer.runtime = utils.color(bm.diffuse_color)
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layer.specular = utils.color(bm.specular_color)
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