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# This file is part of Korman.
#
# Korman is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Korman is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Korman. If not, see <http://www.gnu.org/licenses/>.
import abc
import bpy
from bpy.props import *
class PlasmaModifierProperties(bpy.types.PropertyGroup):
def created(self, obj):
# This is here just to prevent us from having unnamed modifiers
self.display_name = "{}Modifier{}".format(obj.name, self.display_order)
def destroyed(self):
pass
@property
def enabled(self):
return self.display_order >= 0
def harvest_actors(self):
return ()
@property
def requires_actor(self):
"""Indicates if this modifier requires the object to be a movable actor"""
return False
@property
def requires_face_sort(self):
"""Indicates that the geometry's faces must be sorted by the engine"""
return False
@property
def requires_span_sort(self):
"""Indicates that the geometry's Spans must be sorted with those from other Drawables that
will render in the same pass"""
return False
# Guess what?
# You can't register properties on a base class--Blender isn't smart enough to do inheritance,
# you see... So, we'll store our definitions in a dict and make those properties on each subclass
# at runtime. What joy. Python FTW. See register() in __init__.py
_subprops = {
"display_name": (StringProperty, {"name": "Name",
"description": "Modifier name"}),
"display_order": (IntProperty, {"name": "INTERNAL: Display Ordering",
"description": "Position in the list of buttons",
"default": -1,
"options": {"HIDDEN"}}),
"show_expanded": (BoolProperty, {"name": "INTERNAL: Actually draw the modifier",
"default": True,
"options": {"HIDDEN"}})
}
class PlasmaModifierLogicWiz:
@property
def node_tree(self):
name = self.display_name
try:
return bpy.data.node_groups[name]
except LookupError:
return bpy.data.node_groups.new(name, "PlasmaNodeTree")
@abc.abstractmethod
def logicwiz(self, bo):
pass