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# This file is part of Korman.
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#
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# Korman is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# Korman is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with Korman. If not, see <http://www.gnu.org/licenses/>.
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import abc
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import bpy
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from bpy.props import *
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class PlasmaModifierProperties(bpy.types.PropertyGroup):
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def created(self, obj):
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# This is here just to prevent us from having unnamed modifiers
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self.display_name = "{}Modifier{}".format(obj.name, self.display_order)
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def destroyed(self):
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pass
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@property
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def enabled(self):
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return self.display_order >= 0
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def harvest_actors(self):
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return ()
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@property
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def requires_actor(self):
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"""Indicates if this modifier requires the object to be a movable actor"""
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return False
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@property
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def requires_face_sort(self):
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"""Indicates that the geometry's faces must be sorted by the engine"""
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return False
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@property
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def requires_span_sort(self):
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"""Indicates that the geometry's Spans must be sorted with those from other Drawables that
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will render in the same pass"""
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return False
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# Guess what?
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# You can't register properties on a base class--Blender isn't smart enough to do inheritance,
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# you see... So, we'll store our definitions in a dict and make those properties on each subclass
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# at runtime. What joy. Python FTW. See register() in __init__.py
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_subprops = {
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"display_name": (StringProperty, {"name": "Name",
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"description": "Modifier name"}),
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"display_order": (IntProperty, {"name": "INTERNAL: Display Ordering",
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"description": "Position in the list of buttons",
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"default": -1,
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"options": {"HIDDEN"}}),
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"show_expanded": (BoolProperty, {"name": "INTERNAL: Actually draw the modifier",
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"default": True,
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"options": {"HIDDEN"}})
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}
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class PlasmaModifierLogicWiz:
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@property
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def node_tree(self):
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name = self.display_name
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try:
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return bpy.data.node_groups[name]
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except LookupError:
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return bpy.data.node_groups.new(name, "PlasmaNodeTree")
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@abc.abstractmethod
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def logicwiz(self, bo):
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pass
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