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<title>Hector Cove/Environment</title> |
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<p><font color="#EFEFEF"><br> |
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</font><font color="#EFEFEF"><font face="Arial, Helvetica, sans-serif" size="1"><br> |
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</font></font></p> |
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</div> |
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<p> </p> |
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<p> </p> |
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<p> </p> |
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</td> |
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<td width="490"> |
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<p align="left"><font color="#EFEFEF"><font color="#EFEFEF"><font color="#EFEFEF"><img src="../images/CDdraftBlk.gif" width="116" height="116"></font></font></font><font color="#EFEFEF"><font face="Arial, Helvetica, sans-serif" size="1"> |
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</font></font></p> |
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<p align="left"><font color="#EFEFEF"><img src="images/gameplay.gif" width="134" height="27" align="absmiddle"><br> |
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</font><font color="#EFEFEF"> </font></p> |
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<p align="left"><font color="#EFEFEF"><font size="2"><a href="#notes"><img src="../images/blkSpc.gif" width="18" height="1" border="0">Gameplay |
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Notes</a></font></font></p> |
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<p align="left"><font color="#EFEFEF"><font color="#EFEFEF"></font><font color="#EFEFEF"><font size="2"><a href="#notes"><img src="../images/blkSpc.gif" width="22" height="1" border="0"></a></font></font><font face="Arial, Helvetica, sans-serif" size="1"><a href="default.htm">Hector |
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Cove Main</a></font></font></p> |
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</td> |
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<td background="darkcream.jpg" valign="top" colspan="2"> |
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<TABLE CELLSPACING = 0 CELLPADDING = 0 BORDER = 0> |
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SRC = "gamePlay/game000.gif" WIDTH = 147 HEIGHT = 272></TD> |
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SRC = "gamePlay/game001.gif" WIDTH = 361 HEIGHT = 272></TD> |
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<td valign="top" colspan="2"> |
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<p> </p> |
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<p><b><font color="#FF8000"><a name="notes"></a>NOTES</font></b></p> |
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<blockquote> |
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<div> |
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<h1><font color="#EFEFEF"><b><font size="2">Fun With Hopperbots Gameplay |
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Design Doc</font></b></font></h1> |
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<p><font size="2" color="#EFEFEF"><b>Note:<EFBFBD></b> Production team desires |
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that any <b>numbers </b>mentioned be easily tweakable.</font></p> |
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<p><font size="2" color="#EFEFEF">To be played by one or two people.</font></p> |
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</div> |
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<div> |
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<p><font size="2" color="#EFEFEF">Hoppers flock together on land in |
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homebase(s) until a timer boots <b>1 </b>out to meander down one of |
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two paths.</font></p> |
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<p><font size="2" color="#EFEFEF">Depending on location of Gator, both |
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paths may result in life or death.</font></p> |
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</div> |
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<div> |
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<p><font size="2" color="#EFEFEF">Non-booted hoppers always stay within |
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boundaries of homebase(s).</font></p> |
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<p><font size="2" color="#EFEFEF">There are always <b>8-12 </b>hoppers |
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in scene at any time.</font></p> |
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<p><font size="2" color="#EFEFEF">Player can control at most <b>3 </b>hoppers.</font></p> |
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</div> |
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<div> |
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<p><font size="2" color="#EFEFEF">If controlling <b>3</b>, <b>one </b>of |
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those <b>3 </b>will commit to closest path after <b>30 </b>seconds.</font></p> |
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<p><font size="2" color="#EFEFEF">Hoppers' feelings toward player fall |
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in one of four states:<EFBFBD> Fear, Uncertainty, Curiosity, Adoration.</font></p> |
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</div> |
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<blockquote> |
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<div><font size="2" color="#EFEFEF">· Initial state is Uncertainty.</font></div> |
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<div><font size="2" color="#EFEFEF"><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <b>3 </b>deaths move |
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hoppers one step toward Fear.</font></div> |
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<div><font size="2" color="#EFEFEF"><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <b>3 </b>freedoms move |
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hoppers one step toward Adore.</font></div> |
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<div><font size="2" color="#EFEFEF">· <u>Fear</u></font></div> |
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<div><font size="2" color="#EFEFEF"><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Timer boots <b>1 </b>hopper |
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out of homebase every <b>15 </b>seconds.</font></div> |
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<div><font size="2" color="#EFEFEF"><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> hoppers always move |
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as far from player as they can get.</font></div> |
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<div><font size="2" color="#EFEFEF">· <u>Uncertainty</u></font></div> |
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<div><font size="2" color="#EFEFEF"><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Timer boots <b>1 </b>hopper |
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out of homebase every <b>30 </b>seconds.</font></div> |
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<div><font size="2" color="#EFEFEF"><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> hoppers attempt to stay |
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no less than <b>10ft </b>away from player.</font></div> |
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<div><font size="2" color="#EFEFEF"><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> If player runs, hopper |
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is feared.</font></div> |
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<div><font size="2" color="#EFEFEF">· <u>Curiosity</u></font></div> |
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<div><font size="2" color="#EFEFEF"><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Timer boots <b>1 </b>hopper |
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out of homebase every <b>30 </b>seconds.</font></div> |
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<div><font size="2" color="#EFEFEF"><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> hoppers move toward |
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player if player is not facing them but no closer than <b>3ft</b>.</font></div> |
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<div><font size="2" color="#EFEFEF"><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> hoppers stay no less |
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than <b>7ft </b>away from player if player faces them.</font></div> |
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<div><font size="2" color="#EFEFEF"><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> If player runs, hopper |
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runs in opposite direction until <b>10ft </b>away.</font></div> |
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<div><font size="2" color="#EFEFEF">· <u>Adoration </u></font></div> |
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<div><font size="2" color="#EFEFEF"><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Timer boots 1 hopper |
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out of homebase every <b>15 </b>seconds.</font></div> |
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<div> |
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<p><font size="2" color="#EFEFEF"><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> hoppers stay no more |
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than <b>5ft </b>from player.</font></p> |
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</div> |
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</blockquote> |
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<div> |
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<p><font size="2" color="#EFEFEF">When <b>20 </b>hoppers are saved, |
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the player(s) receive some visual reward.</font></p> |
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<p><font size="2" color="#EFEFEF"><u>Multiplayer</u></font></p> |
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</div> |
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<div><font size="2" color="#EFEFEF">Hopper deaths/frees effect both players' |
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relationships equally.</font></div> |
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<div><font size="2" color="#EFEFEF"><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Player's always share |
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same relationship with hoppers.</font></div> |
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<div><font size="2" color="#EFEFEF">In cases of competing player influence:</font></div> |
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<div><font size="2" color="#EFEFEF"><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> proximity carries highest |
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weight</font></div> |
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<div><font size="2" color="#EFEFEF"><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> if proximity fails to |
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resolve conflict, flip a coin</font></div> |
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</blockquote> |
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<td width="5" valign="top"><font color="#EFEFEF"></font></td> |
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<td valign="top" colspan="2"> |
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<div align="right"><font color="#EFEFEF"><img src="../images/CDdraftBlk.gif" width="116" height="116"><br> |
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</font></div> |
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