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<title>Hector Cove/Environment</title>
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<p align="left"><font color="#EFEFEF"><img src="images/gameplay.gif" width="134" height="27" align="absmiddle"><br>
</font><font color="#EFEFEF"> </font></p>
<p align="left"><font color="#EFEFEF"><font size="2"><a href="#notes"><img src="../images/blkSpc.gif" width="18" height="1" border="0">Gameplay
Notes</a></font></font></p>
<p align="left"><font color="#EFEFEF"><font color="#EFEFEF"></font><font color="#EFEFEF"><font size="2"><a href="#notes"><img src="../images/blkSpc.gif" width="22" height="1" border="0"></a></font></font><font face="Arial, Helvetica, sans-serif" size="1"><a href="default.htm">Hector
Cove Main</a></font></font></p>
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<p><b><font color="#FF8000"><a name="notes"></a>NOTES</font></b></p>
<blockquote>
<div>
<h1><font color="#EFEFEF"><b><font size="2">Fun With Hopperbots Gameplay
Design Doc</font></b></font></h1>
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<div>
<p><font size="2" color="#EFEFEF"><b>Note:<EFBFBD></b> Production team desires
that any <b>numbers </b>mentioned be easily tweakable.</font></p>
<p><font size="2" color="#EFEFEF">To be played by one or two people.</font></p>
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<p><font size="2" color="#EFEFEF">Hoppers flock together on land in
homebase(s) until a timer boots <b>1 </b>out to meander down one of
two paths.</font></p>
<p><font size="2" color="#EFEFEF">Depending on location of Gator, both
paths may result in life or death.</font></p>
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<p><font size="2" color="#EFEFEF">Non-booted hoppers always stay within
boundaries of homebase(s).</font></p>
<p><font size="2" color="#EFEFEF">There are always <b>8-12 </b>hoppers
in scene at any time.</font></p>
<p><font size="2" color="#EFEFEF">Player can control at most <b>3 </b>hoppers.</font></p>
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<p><font size="2" color="#EFEFEF">If controlling <b>3</b>, <b>one </b>of
those <b>3 </b>will commit to closest path after <b>30 </b>seconds.</font></p>
<p><font size="2" color="#EFEFEF">Hoppers' feelings toward player fall
in one of four states:<EFBFBD> Fear, Uncertainty, Curiosity, Adoration.</font></p>
</div>
<blockquote>
<div><font size="2" color="#EFEFEF">&middot; Initial state is Uncertainty.</font></div>
<div><font size="2" color="#EFEFEF"><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <b>3 </b>deaths move
hoppers one step toward Fear.</font></div>
<div><font size="2" color="#EFEFEF"><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <b>3 </b>freedoms move
hoppers one step toward Adore.</font></div>
<div><font size="2" color="#EFEFEF">&middot; <u>Fear</u></font></div>
<div><font size="2" color="#EFEFEF"><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Timer boots <b>1 </b>hopper
out of homebase every <b>15 </b>seconds.</font></div>
<div><font size="2" color="#EFEFEF"><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> hoppers always move
as far from player as they can get.</font></div>
<div><font size="2" color="#EFEFEF">&middot; <u>Uncertainty</u></font></div>
<div><font size="2" color="#EFEFEF"><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Timer boots <b>1 </b>hopper
out of homebase every <b>30 </b>seconds.</font></div>
<div><font size="2" color="#EFEFEF"><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> hoppers attempt to stay
no less than <b>10ft </b>away from player.</font></div>
<div><font size="2" color="#EFEFEF"><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> If player runs, hopper
is feared.</font></div>
<div><font size="2" color="#EFEFEF">&middot; <u>Curiosity</u></font></div>
<div><font size="2" color="#EFEFEF"><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Timer boots <b>1 </b>hopper
out of homebase every <b>30 </b>seconds.</font></div>
<div><font size="2" color="#EFEFEF"><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> hoppers move toward
player if player is not facing them but no closer than <b>3ft</b>.</font></div>
<div><font size="2" color="#EFEFEF"><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> hoppers stay no less
than <b>7ft </b>away from player if player faces them.</font></div>
<div><font size="2" color="#EFEFEF"><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> If player runs, hopper
runs in opposite direction until <b>10ft </b>away.</font></div>
<div><font size="2" color="#EFEFEF">&middot; <u>Adoration </u></font></div>
<div><font size="2" color="#EFEFEF"><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Timer boots 1 hopper
out of homebase every <b>15 </b>seconds.</font></div>
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<p><font size="2" color="#EFEFEF"><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> hoppers stay no more
than <b>5ft </b>from player.</font></p>
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</blockquote>
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<p><font size="2" color="#EFEFEF">When <b>20 </b>hoppers are saved,
the player(s) receive some visual reward.</font></p>
<p><font size="2" color="#EFEFEF"><u>Multiplayer</u></font></p>
</div>
<div><font size="2" color="#EFEFEF">Hopper deaths/frees effect both players'
relationships equally.</font></div>
<div><font size="2" color="#EFEFEF"><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Player's always share
same relationship with hoppers.</font></div>
<div><font size="2" color="#EFEFEF">In cases of competing player influence:</font></div>
<div><font size="2" color="#EFEFEF"><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> proximity carries highest
weight</font></div>
<div><font size="2" color="#EFEFEF"><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> if proximity fails to
resolve conflict, flip a coin</font></div>
</blockquote>
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