[Gen Phys - clkDoorOpenExt] Adjusted transform due to doors moving locations
[Gen Phys - clkDoorOpenInt] Adjusted transform due to doors moving locations
[ATC Anim - Door_Left_close_anim_0] New keyframes setup for doors
[ATC Anim - Door_Left_open_anim_1] New keyframes setup for doors
[ATC Anim - Door_Right_close_anim_0] New keyframes setup for doors
[ATC Anim - Door_Right_open_anim_1] New keyframes setup for doors
Garrison_District_grsnWallRoomClimbingPhys.prp
[Gen Phys - cliimbTrigger02] Mass set to 1, Top z verts raised to 1.004989982 from 0.6049900055
[Gen Phys - cliimbTrigger03] Mass set to 1, Top z verts raised to 1.004989982 from 0.6049900055
[Gen Phys - cliimbTrigger04] Mass set to 1, Top z verts raised to 1.004989982 from 0.6049900055
[Gen Phys - cliimbTrigger1] Mass set to 1, Top z verts raised to 1.004989982 from 0.6049900055
[Gen Phys - nChairClickablesBox] enlarged the region as it was too small and caused issues with upcoming physx changes.
[Gen Phys - wall_blocker_medium] Lowered the top of the blocker so that your avatar couldnt climb up onto the stonework at the top of the wall. Was sometimes possible to climb over blockers where it was previously
[Gen Phys - wall_blocker_medium01] Lowered the top of the blocker so that your avatar couldnt climb up onto the stonework at the top of the wall. Was sometimes possible to climb over blockers where it was previously
[Gen Phys - YouWinBoxN] Shortened sides as you could hit the region through a blocker and trigger a win
[Gen Phys - YouWinBoxS] Shortened sides as you could hit the region through a blocker and trigger a win
Garrison_District_Textures.prp
[MipMap - TrnCtrControlRoom01_BackWall01_LIGHTMAPGEN_mip_DX] Changed to use lightmap from ABM as it had a better shadow - Fix by Ehren
[MipMap - TrnCtrControlRoom01_Floor01_LIGHTMAPGEN_mip_DX] Changed to use lightmap from ABM as it had a better shadow - Fix by Ehren
[MipMap - TrnCtrControlRoom01_SupportBracket07_LIGHTMAPGEN_mip_DX] Changed to use lightmap from ABM as it had a better shadow - Fix by Ehren
Garrison_District_NexusWhiteRoom.prp
[Scene Object - TriggerNoClimbRegion] Removed from modifiers - plSimpleRegionSensor "AvatarClimbTrigger02 - 04"
[Simple Region Sensor - AvatarClimbTrigger02] Deleted
[Simple Region Sensor - AvatarClimbTrigger03] Deleted
[Simple Region Sensor - AvatarClimbTrigger04] Deleted
Garrison_District_NexusBlackRoom.prp
[Scene Object - Black_TriggerNoClimb] Removed from modifiers - plSimpleRegionSensor "AvatarClimbTrigger02 - 04"
[Simple Region Sensor - AvatarClimbTrigger02] Deleted
[Simple Region Sensor - AvatarClimbTrigger03] Deleted
[Simple Region Sensor - AvatarClimbTrigger04] Deleted
Co-authored-by: EhrenCG <EhrenCG@hotmail.com>
* Nexus Pedestal KI slot now adds Link to Nexus
* Chiso Book moved to entryway for easier access
* Updated lighting and collision (not dynamic only in this version)