Baron City Office Changes
[Scene Object - nb01CaveBackdropStateMaster] Add to Modifiers - Python File Mod "PythLakeSkylineCycle"
[Scene Object - nb01LakeLightStateMaster] Add to Modifiers - Python File Mod "PythLakeLightCycle"
[Layer - Map #72770] Change Ambient color to <hsColorRGBA red="0.5882353187" green="0.5882353187" blue="0.5882353187" alpha="1"/>
[Layer - Map #72771] Change Ambient color to <hsColorRGBA red="0.3921568692" green="0.1843137294" blue="0" alpha="1"/>
[Layer Animation - Map #72770_anim] Changed base layer to Layer Animation "Map #72770_anim_lakeLightDark"
[Layer Animation - Map #72771_anim] Changed base layer to Layer Animation "Map #72771_anim_lakeLightDark"
[Layer Animations] Added Total of 10 Layer Animations (Dark, Quarter, Half, ThreeQuarter, Full) for Map #72770 and Map #72771
[Python File Mod] Added 2 Python File mods "PythLakeLightCycle" and "PythLakeSkylineCycle"
City Harbor Changes
[Scene Object - CityBackDrop] Added to Modifiers - Python File Mod "PythLakeSkylineCycle"
[Scene Object - OrangeWaterTemp] Added to Modifiers - Python File Mod "PythLakeLightCycle0"
[Scene Object - Water_Harbor] Added to Modifiers - Python File Mod "PythLakeLightCycle"
[Layer - Map #7062] Changed Ambient color to <hsColorRGBA red="0.5882353187" green="0.5882353187" blue="0.5882353187" alpha="1"/>
[Layer - Map #721] Changed Preshade and Runtime color to <hsColorRGBA red="0" green="0" blue="0" alpha="1"/>, Changed Ambient color to <hsColorRGBA red="0.09803921729" green="0.07058823854" blue="0" alpha="1"/>, Removed Texture
[Layer - Map #878] Changed Runtime color to <hsColorRGBA red="0.09803921729" green="0.07058823854" blue="0" alpha="1"/>, Changed Ambient color to <hsColorRGBA red="0.09803921729" green="0.07058823854" blue="0" alpha="1"/>
[Material - Material #26] Changed Layer "Map #7062" to Layer animation "Map #7062_anim_lakeLightDark"
[Material - Material #903] Changed Layer "Map #721" to Layer animation "Map #721_anim_lakeLightDark"
[Material - Water-TINT] Changed Layer "Map #878" to Layer animation "Map #878_anim_lakeLightDark"
[Layer Animations] Added Total of 15 Layer Animations (Dark, Quarter, Half, ThreeQuarter, Full) for Map #721, Map #7062 and Map #878
[Python File Mod] Added 2 Python File mods "PythLakeLightCycle" "PythLakeLightCycle0", and "PythLakeSkylineCycle"
ErcanaCitySilo Changes
[Scene Object - CityBackDrop] Added to Modifiers - Python File mod "PythLakeSkylineCycle"
[Layer - Map #7277] Changed Ambient Color to red="0.3921568692" green="0.1843137294" blue="0" from red="1" green="0.4705882668" blue="0"
[Material - Material #17] Changed Layer to Layer Animation "Map #104_anim_lakeLightDark"
[Material - Material #305]Changed Layer to Layer Animation "Map #0_anim_lakeLightDark"
[Layer Animations] Added Total of 10 Layer Animations (Dark, Quarter, Half, ThreeQuarter, Full) for Map #104 and Map #0
[Python File Mod] Added 2 Python File mods "PythLakeLightCycle" and "PythLakeSkylineCycle"
KveerHalls Changes
[Scene Object - nb01CaveBackdropStateMaster] Added to Modifiers - Python File Mod "PythLakeSkylineCycle"
[Scene Object - nb01LakeLightStateMaster] Added to Modifiers - Python File Mod "PythLakeLightCycle"
[Layer - Map #72770] Changed Ambient color to <hsColorRGBA red="0.3921568692" green="0.1843137294" blue="0" alpha="1"/>
[Layer - Map #72771] Changed Ambient color to <hsColorRGBA red="0.5882353187" green="0.5882353187" blue="0.5882353187" alpha="1"/>
[Layer Animation - Map #72770_anim] Changed Base Layer to Layer Animation "Map #72770_anim_lakeLightDark"
[Layer Animation - Map #72771_anim] Changed Base Layer to Layer Animation "Map #72771_anim_lakeLightDark"
[Layer Animations] Added Total of 10 Layer Animations (Dark, Quarter, Half, ThreeQuarter, Full) for Map #72770 and Map #72771
[Python File Mod] Added 2 Python File mods "PythLakeLightCycle" and "PythLakeSkylineCycle"
Neighborhood Changes
[Scene Object - nb01LakeLightStateMaster] Added to Modifiers - Python File Mod "PythLakeLightCycle" and "PythLakeSkylineCycle", Removed from Modifiers - Python File Mod "PythLakeLightState"
[Layer Animations - Map #72772_anim_lakeLightDark] Changed to use new colors and timings
[Layer Animations - Map #72772_anim_lakeLightFull] Changed to use new colors and timings
[Layer Animations - Map #72772_anim_lakeLightHalf] Changed to use new colors and timings
[Layer Animations - Map #72772_anim_lakeLightQuarter] Changed to use new colors and timings
[Layer Animations - Map #72772_anim_lakeLightThreeQuarters] Changed to use new colors and timings
[Layer Animations - Map #72773_anim_lakeLightDark] Changed to use new colors and timings
[Layer Animations - Map #72773_anim_lakeLightFull] Changed to use new colors and timings
[Layer Animations - Map #72773_anim_lakeLightHalf] Changed to use new colors and timings
[Layer Animations - Map #72773_anim_lakeLightQuarter] Changed to use new colors and timings
[Layer Animations - Map #72773_anim_lakeLightThreeQuarters] Changed to use new colors and timings
[Python File mod - PythLakeLightCycle] Created
[Python File mod - PythLakeSkylineCycle] Created
Neighborhood02 Changes
[Scene Object - kirelnb01CaveBackdropStateMaster] Added to Modifiers - Python File Mod "PythLakeSkylineCycle"
[Scene Object - kirelnb01LakeLightStateMaster] Added to Modifiers - Python File Mod "PythLakeLightCycle"
[Material - lakeSurfaceMaterial] Changed Layer "Map #72773" to Layer Animation "Map #72773_anim_lakeLightDark"
[Layer Animations - Map #72774_anim_lakeLightDark] Changed to use new colors and timings
[Layer Animations - Map #72774_anim_lakeLightFull] Changed to use new colors and timings
[Layer Animations - Map #72774_anim_lakeLightHalf] Changed to use new colors and timings
[Layer Animations - Map #72774_anim_lakeLightQuarter] Changed to use new colors and timings
[Layer Animations - Map #72774_anim_lakeLightThreeQuarters] Changed to use new colors and timings
[Layer Animations] Added Total of 5 Layer Animations (Dark, Quarter, Half, ThreeQuarter, Full) for Map #72773
[Python File Mod] Added 2 Python File mods "PythLakeLightCycle" and "PythLakeSkylineCycle"
Vothol Changes
Added to Modifiers "PythLakeLightCycle0" Python File mod to Scene Object "WaterMirrorPlane"
Added to Modifiers "PythLakeLightCycle" Python File mod to Scene Object "Water"
Changed Ambient color of "water0_Map__2311" Layer to red="0.5607843399" green="0.2745098174" blue="0.01568627544" from red="0" green="0" blue="0"
Changed "Water2" Material Layer to "Map #239_anim_lakeLightDark" and checked "Needs Blend Channel"
Changed "water0_Map__2311_LayerAnim" Layer Animation base layer to "Map #2311_anim_lakeLightDark"
Added Total of 10 Layer Animations (Dark, Quarter, Half, ThreeQuarter, Full) for Map #2311 and Map #239
Added 2 Python File mods "PythLakeLightCycle" and "PythLakeLightCycle0"
This is a completely automated pass over nb01.prp with
CreateKickableSounds.py from Hoikas/moul-utils using the
nb01Marbles.json file. This is a good thing becuase the results are
completely reproducible and some rather misleading object naming is
cleaned up.
This reverts commit 2de6ebd7f0. The
intention is to run a script over the PRP to automate this process and
cleanup some of the strange object naming in the PRPs.
These already existed in the PRP files but were not hooked up correctly.
This adds all missing connections and fixes the way some objects were
parented.
- [PhysicalSndGroup] cSfxPhysSnd-Marble0[1-4]_0 added references to
random sound mods for the physical sfx.
- [CoordinateInterface] SfxMarble-(Hit|Roll)Emit0[1-4] changed parent
object to MarblePhy0[1-4] as appropriate and set the parent transform
offset to 0,0,0. Previously, this was parented to a root object that
did not move.
The other three marbles in the clock area will require the creation of
new objects and will be done in another commit.
- [Layer #2267] Changed the texture to the new cube map.
- [nb01clockrefl*0.hsm] Newly rendered cube map for the clock lens.
- [nb01clocknumbers*40#0.hsm] Updated to use the 2048x128 source image
from the MOUL textures dump instead of the resized 1024x128 version
from Plasma MAX. This increases the clarity of the numbers in the
lens.
- [nbClockGlobe_(Entire Animation)_anim_0] Rotated all keyframes such
that the animation starts and stops at 0/25 instead of the first half
pahrtahvotee. Propogated this half p adjustment to all other
keyframes.
- [Map #2266_anim_nb01TimeOfDay] Fixed layer offset keyframes such that
the animation starts and stops at 0/25 instead of the first half
pahrtahvotee.
- [nbClockGlobe_(Entire Animation)_anim_0] Added a third keyframe to the
clock rotation animation to cause the clock to actually rotate. Also
converted to uncompressed quat keyframes due to lossy compression
breaking the animation.