This means that we no longer need to round trip the localized strings
through Python, improving performance and reducing code bloat in
xOptionsMenu.py.
As a drive by, I changed the monitor calibration instructions to scale
with resolution, so they should be more legible on high resolution
displays.
Bug fix for longsleeve shirts disappearing at long range from player
New Mystitech clothing items include male and female:
- Long sleeve shirt: [M|F]HoodLS_MTP
- Short sleeve shirt: [M|F]Hood_MTP
- Hooded sweatshirt: [M|F]MHoodSweat_MTP
All items are currently hidden by default - a pickup mechanism is to be
added later.
Co-authored-by: Korovev
Co-authored-by: Larry LeDeay <lwf58@hotmail.com>
New clothing items include male and female:
- Long sleeve shirt: [M|F]Torso_LongSleeve_TCT
- Short sleeve shirt: [M|F]Torso_ShortSleeve_TCT
- Hooded sweatshirt: [M|F]Torso_SweatTCT
- Fleece pullover: [M|F]Torso_FleeceTCT
All items are currently hidden by default - a pickup mechanism is to be
added later.
Co-authored-by: Patrick "Maurus" Mauro <patrick@patrickmauro.net>
Co-authored-by: Tim Miles Keller <timkeller@gmail.com>
* New clickables for Hazado's Chiso Book in Relto/xRegisterBook.py script (requires his work)
* Update Global LOCs for new "get Book" message
* A few graphical fixes and adjustments
This adds more notifications to the responder to track the door closing
state. This was done to fix some problems observed with the door
clickable being re-enabled by the Python script racing the responder.
Also, fix the door clickable responder in Eder Tsogal to properly
enable/disable the clickable.
- [plResponderModifier] cRespBSDoorOps
Added new plNotifyMsgs for door closing and changed the state numbers
to match the enum in xBlueSpiral.py. Also fixed Eder Tsogal's
responder to properly enable/disable the door clickable, which must
have been missed in the earlier commit.
This fixes the jagged shadow on the bahro door by increasing the shadow
caster's blur scale from 0 to 1. Also, some of the cloth seek points
have been adjusted to avoid placing the player slightly above and below
the ground.