- [nbClockGlobe_(Entire Animation)_anim_0] Added a third keyframe to the
clock rotation animation to cause the clock to actually rotate. Also
converted to uncompressed quat keyframes due to lossy compression
breaking the animation.
Latest batch of fixes from testing:
* Waveset EnvMap fix
* Grass patch box lightmap fixes
* Footstep region adjustments and additions
* Garden area lightmap fix to remove large black blotch
* Removal of dry footprints in sand
* Added new cameras to keep out of walls
* Fixed a couple of toe stub spots
- [cRespInternalShaftStop] Corrected the plSoundMsg to send the `kStop`
command instead of `kPlay`, causing the screw turn noise to stop
playing when the power is off.
- 'kirelLinkRoomDoorNEW06': Added proxy collision for visual mesh --
previously there was no collision.
- 'kirelCollisionGeom': Adjusted collision to include both sides of
'kirelLinkRoomDoorNEW08'
- 'kirelCollisionGeom': Adjusted small curved stairwell step-up ramp
near firemarbles to reduce the steepness, allowing the avatar to climb
the stairs.
- 'RubbleCollideBox', 'RubbleCollideBox02', 'RubbleCollideBox04',
'RubbleCollideBox08', 'RubbleCollideBox09', 'RubbleCollideBox10',
'RubbleCollideBox11', 'RubbleCollideBox12', 'RubbleCollideBox13':
Adjusted ferry rubble colliders to include a slope upward to prevent
blocking the avatar.
- 'SandBAgCollide', 'SandBAgCollide01', 'SandBAgCollide02': Adjusted
collision of sandbags in courtyard to include a slope upward to
prevent blocking the avatar.
- 'MuseumInteriorCollision': Extended the step-up ramp to the courtyard
collider, removing a perpendicular intersection that blocked the
avatar.
- '15StairsCollision': Adjusted the canyon mall collision by making the
step-up slope shallower and adding step-up ramps on each side,
allowing the avatar to not be blocked by a minor step-up in the visual
mesh.
- 'CanyonProxyTerrain': Adjusted the collision near the courtyard that
was easy to get stuck on when hugging the wall.
- 'CourtyardCollisionArena', 'AlleyCollisionArena01': Adjusted collision
where the great stairs, timeline, and courtyard met -- the colliders
were at slightly different heights, introducing a potential toe-stub.
- 'Boulder04': Added proxy collision to canyon mall boulder that was
previously intangible.
- 'CollisionMesh01': Improved toe-stubbing around the curved stairwells
near the protractor by reducing the slope of the step-up ramp and
making the slope consistent among the ramp faces.