city_district_harbor.prp
[Scene Node - City_District_Harbor] Added Scene Objects - "CityBackDropFull", "CityBackDropHalf", "CityBackDropQuarter", "CityBackDropThreeQuarter"
[Scene Object - CityBackDrop] Added Coord Interface "CityBackDrop", Added to Modifiers - Python File Mods "CityBackdropShowHide" and "CityFogControl"
[Scene Object - CityBackDropFull] Duplicate of CityBackDrop
[Scene Object - CityBackDropHalf] Duplicate of CityBackDrop
[Scene Object - CityBackDropQuarter] Duplicate of CityBackDrop
[Scene Object - CityBackDropThreeQuarter] Duplicate of CityBackDrop
[Layer - Map #7062] Y Transfer lowered to "-0.005000" from "-0.180000", Texture changed to "dnicitybackdrop_level0.dds"
[Layer - m_26.001_Map__7062.001] Duplicate of "Map #7062", Texture is "dnicitybackdrop_level1.dds"
[Layer - m_26.002_Map__7062.002] Duplicate of "Map #7062", Texture is "dnicitybackdrop_level2.dds"
[Layer - m_26.003_Map__7062.003] Duplicate of "Map #7062", Texture is "dnicitybackdrop_level3.dds"
[Layer - m_26.004_Map__7062.004] Duplicate of "Map #7062", Texture is "dnicitybackdrop_level4.dds"
[Material - m_26.001] Duplicate of "Material #26", Layer set to "Map #7062_anim_lakeLightQuarter"
[Material - m_26.002] Duplicate of "Material #26", Layer set to "Map #7062_anim_lakeLightHalf"
[Material - m_26.003] Duplicate of "Material #26", Layer set to "Map #7062_anim_lakeLightThreeQuarters"
[Material - m_26.004] Duplicate of "Material #26", Layer set to "Map #7062_anim_lakeLightFull"
[Coord Interface - CityBackDrop] Z lowered by -11
[Draw Interface - CityBackDropFull] Created for CityBackDropFull scene Object
[Draw Interface - CityBackDropHalf] Created for CityBackDropHalf scene Object
[Draw Interface - CityBackDropQuarter] Created for CityBackDropQuarter scene Object
[Draw Interface - CityBackDropThreeQuarter] Created for CityBackDropThreeQuarter scene Object
[Layer Animation - Map #7062_anim_lakeLightThreeQuarters] Base Layer set to "m_26.003_Map__7062.003"
[Layer Animation - Map #7062_anim_lakeLightQuarter] Base Layer set to "m_26.001_Map__7062.001"
[Layer Animation - Map #7062_anim_lakeLightHalf] Base Layer set to "m_26.002_Map__7062.002"
[Layer Animation - Map #7062_anim_lakeLightFull] Base Layer set to "m_26.004_Map__7062.004"
[Layer Animation - Map #7062_anim_lakeLightDark] Base Layer set to "Map #7062"
[Drawable Span - city_harbor_00000000_0Spans] Added drawables for 4 new Backdrops, New mesh was created by Emor
[Python File Mod - CityBackdropShowHide] New, Created to hide CityBackDrop Scene Object
[Python File Mod - CityBackDropFullShowHide] New, Created to hide CityBackDropFull Scene Object
[Python File Mod - CityBackDropHalfShowHide] New, Created to hide CityBackDropHalf Scene Object
[Python File Mod - CityBackDropQuarterShowHide] New, Created to hide CityBackDropQuarter Scene Object
[Python File Mod - CityBackDropThreeQuarterShowHide] New, Created to hide CityBackDropThreeQuarter Scene Object
[Python File Mod - CityFogControl] New, Created to give Fog a dim and brighting effect over time
City_District_HarborReflect.prp
[Scene Node - city_HarborReflect] Added Scene Objects - "CityBackDropReflectionFull", "CityBackDropReflectionHalf", "CityBackDropReflectionQuarter" and "CityBackDropReflectionThreeQuarter"
[Scene Object - CityBackDropReflection] Added Coord Interface "CityBackDropReflection", Added to Modifiers Python File Mod "CityBackdropShowHide"
[Scene Object - CityBackDropReflectionFull] Duplicate of CityBackDropReflection, Modifier has Python File Mod "CityBackDropFullShowHide"
[Scene Object - CityBackDropReflectionHalf] Duplicate of CityBackDropReflection, Modifier has Python File Mod "CityBackDropHalfShowHide"
[Scene Object - CityBackDropReflectionQuarter] Duplicate of CityBackDropReflection, Modifier has Python File Mod "CityBackDropQuarterShowHide"
[Scene Object - CityBackDropReflectionThreeQuarter] Duplicate of CityBackDropReflection, Modifier has Python File Mod "CityBackDropThreeQuarterShowHide"
[Coord Interface - CityBackDropReflection] Raised the Z by 11
[Draw Interface - CityBackDropReflectionQuarter] Duplicate of CityBackDropReflection, different Drawable key
[Draw Interface - CityBackDropReflectionHalf] Duplicate of CityBackDropReflection, different Drawable key
[Draw Interface - CityBackDropReflectionThreeQuarter] Duplicate of CityBackDropReflection, different Drawable key
[Draw Interface - CityBackDropReflectionFull] Duplicate of CityBackDropReflection, different Drawable key
[Drawable Span - city_HarborReflect_00000000_0Spans] Added 4 new backdrop objects
city_District_Textures.prp
Adds 5 new Mipmaps - dnicitybackdrop_level[0-4].dds
City Source Files
5 new backdrop textures created by Emor
Co-authored-by: Emor-Dni-Lap <emor1@att.net>
GUI_District_bkBahroRockBook.prp
[MipMap - xbahropagerock*0#0.hsm] Replaced Image with yeesha symbol that is correctly stretched to look correct in-game. Done by calumTraveler.
Co-authored-by: Traveler263 <87665301+Traveler263@users.noreply.github.com>
Almost all of these textures have identical counterparts without the
"Assets" prefix, so the duplicates with the prefix are removed.
One file (AssetstldnPeriscopeViewSmlBlack.tga) has no counterpart
without the prefix, so it is renamed.
Two files (AssetstldnCrateSide01.tga and AssetstldnSkyFast.tga)
are different from their counterparts without the prefix, so they are
not changed.