- 'RubbleCollideBox', 'RubbleCollideBox02', 'RubbleCollideBox04',
'RubbleCollideBox08', 'RubbleCollideBox09', 'RubbleCollideBox10',
'RubbleCollideBox11', 'RubbleCollideBox12', 'RubbleCollideBox13':
Adjusted ferry rubble colliders to include a slope upward to prevent
blocking the avatar.
- 'SandBAgCollide', 'SandBAgCollide01', 'SandBAgCollide02': Adjusted
collision of sandbags in courtyard to include a slope upward to
prevent blocking the avatar.
- 'MuseumInteriorCollision': Extended the step-up ramp to the courtyard
collider, removing a perpendicular intersection that blocked the
avatar.
- '15StairsCollision': Adjusted the canyon mall collision by making the
step-up slope shallower and adding step-up ramps on each side,
allowing the avatar to not be blocked by a minor step-up in the visual
mesh.
- 'CanyonProxyTerrain': Adjusted the collision near the courtyard that
was easy to get stuck on when hugging the wall.
- 'CourtyardCollisionArena', 'AlleyCollisionArena01': Adjusted collision
where the great stairs, timeline, and courtyard met -- the colliders
were at slightly different heights, introducing a potential toe-stub.
- 'Boulder04': Added proxy collision to canyon mall boulder that was
previously intangible.