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NexusBlackRoom [Scene Object - Black_WhtRmSubworldDummy] add to modifiers - Anim Event Modifier "cAnimEventElevatorUp", "cAnimEventElevatorMoving", "cAnimEventElevatorDown" [Gen Phys - Black_SubWorldExitRegion01] Transform changed to "<hsVector3 X="4.844787598" Y="-1.597872972" Z="17" />" from "<hsVector3 X="2.660830021" Y="-1.59787333" Z="17" />" [Gen Phys - Black_SubWorldExitRegion02] Transform changed to "<hsVector3 X="0.008117675781" Y="4.08300066" Z="17" />" from "<hsVector3 X="0.008117675781" Y="1.842319965" Z="17" />" [Gen Phys - Black_SubWorldExitRegion03] Transform changed to "<hsVector3 X="0.00048828125" Y="-3.994360685" Z="17" />" from "<hsVector3 X="0.00048828125" Y="-1.753679991" Z="17" />" [Gen Phys - Black_SubWorldExitRegion04] Transform changed to "<hsVector3 X="-4.537750244" Y="-1.677083969" Z="17" />" from "<hsVector3 X="-2.382169962" Y="-1.677084327" Z="17" />" [Responder Modifier - cResetElevator] Changed responder to reverse, continue, then gotobegin for elevator animation to trigger the anim event modifier for down for animation tracking purposes [Responder Modifer - cRespElevator] Added forward to set elevator to always play forward when triggered, adjusted waittocmdtable due to addition command [Python File Mod - cPythonBookMachine] 9 and 10 changed to actual linkinpoints instead of fake locations, 18,19,20 added anim event modifiers for elevator animation for tracking purposes [Anim Event Modifer - cAnimEventElevatorMoving] New anim event modifier - set to trigger at 0.3333333433 [Anim Event Modifer - cAnimEventElevatorUp] New anim event modifier - set to trigger at 7 [Anim Event Modifer - cAnimEventElevatorDown] New anim event modifier - set to trigger at 0 [ATC Anim - Black_WhtRmSubworldDummy_(Entire Animation)_anim_0] added markers for new anim event modifiers [Filter Coord - Black_SubWorldExitRegion01-4] Adjusted for new positions NexusWhiteRoom [Scene Object - WhtRmSubworldDummy] add to modifiers - Anim Event Modifier "cAnimEventElevatorUp", "cAnimEventElevatorMoving", "cAnimEventElevatorDown" [Gen Phys - ShaftProxy] Transform adjusted to match blackroom [Gen Phys - SubWorldExitRegion01] Transform changed to "<hsVector3 X="4.844787598" Y="-1.597872972" Z="17" />" from "<hsVector3 X="3.092109919" Y="-1.59787333" Z="17" />" [Gen Phys - SubWorldExitRegion02] Transform changed to "<hsVector3 X="0.008117675781" Y="4.08300066" Z="17" />" from "<hsVector3 X="-0.287902832" Y="1.889780045" Z="17" />" [Gen Phys - SubWorldExitRegion03] Transform changed to "<hsVector3 X="0.00048828125" Y="-3.994360685" Z="17" />" from "<hsVector3 X="-0.2955322266" Y="-1.789659977" Z="17" />" [Gen Phys - SubWorldExitRegion04] Transform changed to "<hsVector3 X="-4.537750244" Y="-1.677083969" Z="17" />" from "<hsVector3 X="-2.395689964" Y="-1.677084327" Z="17" />" [Gen Phys - TriggerNoClimbRegion] transform and hull bounds adjusted to cover entire nexus region [Responder Modifier - cResetElevator] Changed responder to reverse, continue, then gotobegin for elevator animation to trigger the anim event modifier for down for animation tracking purposes [Responder Modifer - cRespElevator] Added forward to set elevator to always play forward when triggered, adjusted waittocmdtable due to addition command [Python File Mod - cPythonBookMachine] 9 and 10 changed to actual linkinpoints instead of fake locations, 18,19,20 added anim event modifiers for elevator animation for tracking purposes [Anim Event Modifer - cAnimEventElevatorMoving] New anim event modifier - set to trigger at 0.3333333433 [Anim Event Modifer - cAnimEventElevatorUp] New anim event modifier - set to trigger at 7 [Anim Event Modifer - cAnimEventElevatorDown] New anim event modifier - set to trigger at 0 [ATC Anim - Black_WhtRmSubworldDummy_(Entire Animation)_anim_0] added markers for new anim event modifiers [Filter Coord - Black_SubWorldExitRegion01-4] Adjusted for new positions WallAdditions Many changes made to better organize the audio and account for new audio recorded by Doobes and r'Tayrtahn grsnTrainingCenterMudRooms [Gen Phys - DrRgnSnsr04New] Moved hull bounds back a little so it wouldnt trigger the door when you link in grsnWallRoomClimbingPhys [Static Sound - cSfxDeniedButton] volume set to 0.25 [Static Sound - cSfxDeniedButton0] volume set to 0.25 [Static Sound - cSfxSelectButton] volume set to 1 [Static Sound - cSfxSelectButton0] volume set to 1 TrnCtrControlRoom01 [coord interface - LinkInPointCtrlRm01] Moved down to the floor, so when you link in your not falling from a large height TrnCtrControlRoom02 [coord interface - LinkInPointCtrlRm02] Moved down to the floor, so when you link in your not falling from a large heightpull/37/head
Edmond Mondor
3 years ago
147 changed files with 348 additions and 112 deletions
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Gahreesen Wall: .kahzee'emah nre'nudutahvtee |
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Gahreesen Wall: Mazes have been created and the two teams are now entering the arena. |
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Gahreesen Wall: Both sides have set their blockers and are now going to join the game area. |
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Gahreesen Wall: Purple and yellow are now on their way to the wall. |
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Gahreesen Wall: .zintsahr'emah retahmtahv |
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Gahreesen Wall: All right, this is starting to become a really bad pattern. |
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Gahreesen Wall: C'mon now, someone must be able to win. |
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Gahreesen Wall: Look! There's a shiny crystal button for giving up at the bottom. |
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Gahreesen Wall: Are you sure you don't want to use it? |
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Gahreesen Wall: This may be a bit of a stretch, but... have you tried moving the slider? |
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Gahreesen Wall: Now, please tell me this maze isn't going up on anyone's Modern Art Instagrams. |
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Gahreesen Wall: Don't get lost now! This isn't Minkata. |
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Gahreesen Wall: Ouch! That looked like it hurt. |
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Gahreesen Wall: No-no-no-no-no, try again. |
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Gahreesen Wall: Uh, you have to climb AROUND the blockers, y'know? |
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Gahreesen Wall: Boom! |
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Gahreesen Wall: I'm sure you can do better than that. |
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Gahreesen Wall: Ooh! So close. |
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Gahreesen Wall: Whoops, that was not the way to go. |
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Gahreesen Wall: Aw, not again. |
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Gahreesen Wall: You just LIKE falling off that wall, don't you? |
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Gahreesen Wall: .ahremah n'retahm |
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Gahreesen Wall: .ahremah b'sevokh jakoothon |
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Gahreesen Wall: .ahrteeah be eder ahreeuhlantahv |
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Gahreesen Wall: .ahrteeah be koromokh beereetahn |
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Gahreesen Wall: .tes remah emee'enah |
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Gahreesen Wall: .tes teemah emee'enah |
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Gahreesen Wall: Is everybody ready for another Wall game? |
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Gahreesen Wall: Another Wall game has been initialized and we are eager to see what the competitors will come up with. |
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Gahreesen Wall: Welcome to the Wall game! Things are being set up right now. Who is going to win this match? |
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Gahreesen Wall: .merehnah medhaynoytee |
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Gahreesen Wall: .erthbeereetahn le'oshahnen |
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Gahreesen Wall: .erthbeereetahn kolemee'en |
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Gahreesen Wall: Oh no! A purple player has given up. |
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Gahreesen Wall: Purple can't stand the pressure and forfeits. |
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Gahreesen Wall: What is that? A purple player has left. That leaves yellow as the winner. |
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Gahreesen Wall: A purple player has won. Congratulations! |
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Gahreesen Wall: Purple beats yellow. What a spectacular match! |
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Gahreesen Wall: Fantastic! A purple player has defeated their opponent in a Wall game. |
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Gahreesen Wall: .sholenah b'mahnshoo |
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Gahreesen Wall: .rifoonemah tahgayrtahvteeom .bothirkeetah tsahvtahvom |
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Gahreesen Wall: .tornah te tsahroo'om |
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Gahreesen Wall: Both teams have entered the climbing area. Let the game begin! |
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Gahreesen Wall: The players are ready. Go go go go! |
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Gahreesen Wall: And they're in. Who will win this match? |
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